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Remove state bool in camera projection type example.

Changes made based on commentary in pull request 513
pull/513/head
Max Danielsson 6 år sedan
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incheckning
e38d28543a
1 ändrade filer med 13 tillägg och 13 borttagningar
  1. +13
    -13
      examples/models/models_orthographic_projection.c

+ 13
- 13
examples/models/models_orthographic_projection.c Visa fil

@ -19,12 +19,13 @@ int main()
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
bool view_ortho = true;
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
const Camera perspective_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE };
const Camera orthographic_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC };
// Define the camera to look into our 3d world
Camera camera;
Camera camera = perspective_camera;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -42,21 +43,20 @@ int main()
//----------------------------------------------------------------------------------
if(IsKeyPressed(KEY_SPACE))
{
view_ortho = !view_ortho;
if(camera.type == CAMERA_PERSPECTIVE)
{
camera = orthographic_camera;
}
else
{
camera = perspective_camera;
}
}
// Draw
//----------------------------------------------------------------------------------
if(view_ortho)
{
camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC };
}
else
{
camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE };
}
BeginDrawing();
@ -86,11 +86,11 @@ int main()
DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK);
if(view_ortho)
if(camera.type == CAMERA_ORTHOGRAPHIC)
{
DrawText("Orthographic", 10, 65, 24, BLACK);
}
else
else if(camera.type == CAMERA_PERSPECTIVE)
{
DrawText("Perspective", 10, 65, 24, BLACK);
}

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