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/******************************************************************************************* |
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* |
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* raylib [models] example - Show the difference between perspective and orthographic projection |
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* |
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* This program is heavily based on the geometric objects example |
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* |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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bool view_ortho = true; |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); |
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// Define the camera to look into our 3d world |
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Camera camera; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// TODO: Update your variables here |
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//---------------------------------------------------------------------------------- |
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// |
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// Input |
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//---------------------------------------------------------------------------------- |
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if(IsKeyPressed(KEY_SPACE)) |
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{ |
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view_ortho = !view_ortho; |
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} |
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// Draw |
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//---------------------------------------------------------------------------------- |
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if(view_ortho) |
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{ |
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camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC }; |
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} |
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else |
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{ |
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camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE }; |
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} |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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Begin3dMode(camera); |
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DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED); |
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DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD); |
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DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON); |
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DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN); |
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DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME); |
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DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE); |
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DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE); |
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DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN); |
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DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD); |
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DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK); |
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DrawGrid(10, 1.0f); // Draw a grid |
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End3dMode(); |
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DrawFPS(10, 10); |
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DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK); |
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if(view_ortho) |
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{ |
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DrawText("Orthographic", 10, 65, 24, BLACK); |
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} |
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else |
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{ |
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DrawText("Perspective", 10, 65, 24, BLACK); |
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} |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |