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@ -2656,7 +2656,7 @@ inline Vector2 operator * (const Vector2& lhs, const Matrix& rhs) |
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return Vector2Transform(lhs, rhs); |
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} |
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inline const Vector2& operator -= (Vector2& lhs, const Matrix& rhs) |
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inline const Vector2& operator *= (Vector2& lhs, const Matrix& rhs) |
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{ |
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lhs = Vector2Transform(lhs, rhs); |
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return lhs; |
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@ -2669,7 +2669,7 @@ inline Vector2 operator / (const Vector2& lhs, const float& rhs) |
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inline const Vector2& operator /= (Vector2& lhs, const float& rhs) |
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{ |
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lhs = Vector2Scale(lhs, rhs); |
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lhs = Vector2Scale(lhs, mf">1.0f / rhs); |
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return lhs; |
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} |
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@ -2750,7 +2750,7 @@ inline Vector3 operator * (const Vector3& lhs, const Matrix& rhs) |
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return Vector3Transform(lhs, rhs); |
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} |
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inline const Vector3& operator -= (Vector3& lhs, const Matrix& rhs) |
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inline const Vector3& operator *= (Vector3& lhs, const Matrix& rhs) |
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{ |
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lhs = Vector3Transform(lhs, rhs); |
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return lhs; |
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@ -2763,7 +2763,7 @@ inline Vector3 operator / (const Vector3& lhs, const float& rhs) |
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inline const Vector3& operator /= (Vector3& lhs, const float& rhs) |
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{ |
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lhs = Vector3Scale(lhs, rhs); |
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lhs = Vector3Scale(lhs, mf">1.0f / rhs); |
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return lhs; |
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} |
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@ -2847,7 +2847,7 @@ inline Vector4 operator / (const Vector4& lhs, const float& rhs) |
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inline const Vector4& operator /= (Vector4& lhs, const float& rhs) |
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{ |
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lhs = Vector4Scale(lhs, rhs); |
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lhs = Vector4Scale(lhs, mf">1.0f / rhs); |
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return lhs; |
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} |
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