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@ -5409,7 +5409,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) |
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// GLFW3 Scrolling Callback, runs on mouse wheel |
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) |
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{ |
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if (fabs(xoffset)>fabs(yoffset)) CORE.Input.Mouse.currentWheelMove = (float)xoffset; |
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if (fabs(xoffset) > fabs(yoffset)) CORE.Input.Mouse.currentWheelMove = (float)xoffset; |
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else CORE.Input.Mouse.currentWheelMove = (float)yoffset; |
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} |
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