Browse Source

Some minor tweaks

pull/4334/head
Ray 4 months ago
parent
commit
e5d0cc978a
3 changed files with 5 additions and 2 deletions
  1. +1
    -1
      src/platforms/rcore_desktop_rgfw.c
  2. +3
    -0
      src/rlgl.h
  3. +1
    -1
      src/rmodels.c

+ 1
- 1
src/platforms/rcore_desktop_rgfw.c View File

@ -940,7 +940,7 @@ void PollInputEvents(void)
SetupViewport(platform.window->r.w, platform.window->r.h);
CORE.Window.screen.width = platform.window->r.w;
CORE.Window.screen.height = platform.window->r.h;
CORE.Window.currentFbo.width = platform.window->r.w;;
CORE.Window.currentFbo.width = platform.window->r.w;
CORE.Window.currentFbo.height = platform.window->r.h;
CORE.Window.resizedLastFrame = true;
} break;

+ 3
- 0
src/rlgl.h View File

@ -350,6 +350,9 @@
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition

+ 1
- 1
src/rmodels.c View File

@ -4377,7 +4377,7 @@ static Model LoadOBJ(const char *fileName)
}
// if this is a new material, we need to allocate a new mesh
if (lastMaterial != -1 && objAttributes.material_ids[faceId] != lastMaterial) newMesh = true;
lastMaterial = objAttributes.material_ids[faceId];;
lastMaterial = objAttributes.material_ids[faceId];
if (newMesh)
{

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