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			@ -2904,15 +2904,9 @@ void *rlReadTexturePixels(Texture2D texture) | 
			
		
		
	
		
			
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			    // NOTE: Previoust attached texture is automatically detached | 
			
		
		
	
		
			
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			    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0); | 
			
		
		
	
		
			
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			    // Allocate enough memory to read back our texture data | 
			
		
		
	
		
			
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			    pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, texture.format)); | 
			
		
		
	
		
			
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			    // Get OpenGL internal formats and data type from our texture format | 
			
		
		
	
		
			
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			    unsigned int glInternalFormat, glFormat, glType; | 
			
		
		
	
		
			
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			    rlGetGlTextureFormats(texture.format, &glInternalFormat, &glFormat, &glType); | 
			
		
		
	
		
			
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			    // NOTE: We read data as RGBA because FBO texture is configured as RGBA, despite binding a RGB texture... | 
			
		
		
	
		
			
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			    glReadPixels(0, 0, texture.width, texture.height, glFormat, glType, pixels); | 
			
		
		
	
		
			
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			    // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format | 
			
		
		
	
		
			
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			    pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, UNCOMPRESSED_R8G8B8A8)); | 
			
		
		
	
		
			
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			    glReadPixels(0, 0, texture.width, texture.height, UNCOMPRESSED_R8G8B8A8, GL_UNSIGNED_BYTE, pixels); | 
			
		
		
	
		
			
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			    // Re-attach internal FBO color texture before deleting it | 
			
		
		
	
		
			
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			    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.texture.id, 0); | 
			
		
		
	
	
		
			
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