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@ -189,13 +189,13 @@ |
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#if defined(PLATFORM_DESKTOP) |
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#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 |
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// NOTE: Already provided by rlgl implementation (on glad.h) |
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management |
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#include "GLFW/glfw3.h"; // GLFW3 library: Windows, OpenGL context and Input management |
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// NOTE: GLFW3 already includes gl.h (OpenGL) headers |
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// Support retrieving native window handlers |
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#if defined(_WIN32) |
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#define GLFW_EXPOSE_NATIVE_WIN32 |
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#include <GLFW/glfw3native.h> // WARNING: It requires customization to avoid windows.h inclusion! |
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#include "GLFW/glfw3native.h"; // WARNING: It requires customization to avoid windows.h inclusion! |
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#if !defined(SUPPORT_BUSY_WAIT_LOOP) |
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// NOTE: Those functions require linking with winmm library |
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@ -209,12 +209,12 @@ |
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//#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type |
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//#define GLFW_EXPOSE_NATIVE_WAYLAND |
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//#define GLFW_EXPOSE_NATIVE_MIR |
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#include <GLFW/glfw3native.h> // Required for: glfwGetX11Window() |
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#include "GLFW/glfw3native.h"; // Required for: glfwGetX11Window() |
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#elif defined(__APPLE__) |
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#include <unistd.h> // Required for: usleep() |
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//#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition |
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#include <GLFW/glfw3native.h> // Required for: glfwGetCocoaWindow() |
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#include "GLFW/glfw3native.h"; // Required for: glfwGetCocoaWindow() |
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#endif |
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#endif |
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@ -263,7 +263,7 @@ |
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#if defined(PLATFORM_WEB) |
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL) |
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management |
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#include "GLFW/glfw3.h"; // GLFW3 library: Windows, OpenGL context and Input management |
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#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX |
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#include <emscripten/emscripten.h> // Emscripten library - LLVM to JavaScript compiler |
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