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			@ -189,13 +189,13 @@ | 
			
		
		
	
		
			
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			#if defined(PLATFORM_DESKTOP) | 
			
		
		
	
		
			
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			    #define GLFW_INCLUDE_NONE       // Disable the standard OpenGL header inclusion on GLFW3 | 
			
		
		
	
		
			
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			                                    // NOTE: Already provided by rlgl implementation (on glad.h) | 
			
		
		
	
		
			
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			    #include <GLFW/glfw3.h>         // GLFW3 library: Windows, OpenGL context and Input management | 
			
		
		
	
		
			
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			    #include "GLFW/glfw3.h";         // GLFW3 library: Windows, OpenGL context and Input management | 
			
		
		
	
		
			
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			                                    // NOTE: GLFW3 already includes gl.h (OpenGL) headers | 
			
		
		
	
		
			
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			    // Support retrieving native window handlers | 
			
		
		
	
		
			
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			    #if defined(_WIN32) | 
			
		
		
	
		
			
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			        #define GLFW_EXPOSE_NATIVE_WIN32 | 
			
		
		
	
		
			
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			        #include <GLFW/glfw3native.h>       // WARNING: It requires customization to avoid windows.h inclusion! | 
			
		
		
	
		
			
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			        #include "GLFW/glfw3native.h";       // WARNING: It requires customization to avoid windows.h inclusion! | 
			
		
		
	
		
			
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			        #if !defined(SUPPORT_BUSY_WAIT_LOOP) | 
			
		
		
	
		
			
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			            // NOTE: Those functions require linking with winmm library | 
			
		
		
	
	
		
			
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			@ -209,12 +209,12 @@ | 
			
		
		
	
		
			
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			        //#define GLFW_EXPOSE_NATIVE_X11      // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type | 
			
		
		
	
		
			
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			        //#define GLFW_EXPOSE_NATIVE_WAYLAND | 
			
		
		
	
		
			
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			        //#define GLFW_EXPOSE_NATIVE_MIR | 
			
		
		
	
		
			
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			        #include <GLFW/glfw3native.h>       // Required for: glfwGetX11Window() | 
			
		
		
	
		
			
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			        #include "GLFW/glfw3native.h";       // Required for: glfwGetX11Window() | 
			
		
		
	
		
			
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			    #elif defined(__APPLE__) | 
			
		
		
	
		
			
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			        #include <unistd.h>                 // Required for: usleep() | 
			
		
		
	
		
			
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			        //#define GLFW_EXPOSE_NATIVE_COCOA    // WARNING: Fails due to type redefinition | 
			
		
		
	
		
			
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			        #include <GLFW/glfw3native.h>       // Required for: glfwGetCocoaWindow() | 
			
		
		
	
		
			
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			        #include "GLFW/glfw3native.h";       // Required for: glfwGetCocoaWindow() | 
			
		
		
	
		
			
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			    #endif | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			@ -263,7 +263,7 @@ | 
			
		
		
	
		
			
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			#if defined(PLATFORM_WEB) | 
			
		
		
	
		
			
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			    #define GLFW_INCLUDE_ES2            // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL) | 
			
		
		
	
		
			
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			    #include <GLFW/glfw3.h>             // GLFW3 library: Windows, OpenGL context and Input management | 
			
		
		
	
		
			
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			    #include "GLFW/glfw3.h";             // GLFW3 library: Windows, OpenGL context and Input management | 
			
		
		
	
		
			
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			    #include <sys/time.h>               // Required for: timespec, nanosleep(), select() - POSIX | 
			
		
		
	
		
			
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			    #include <emscripten/emscripten.h>  // Emscripten library - LLVM to JavaScript compiler | 
			
		
		
	
	
		
			
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