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@ -68,15 +68,16 @@ int main(void) |
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Music music = LoadMusicStream("resources/country.mp3"); |
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// Allocate buffer for the delay effect |
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delayBuffer = (float *)RL_CALLOC(48000*2, sizeof(float)); // 1 second delay (device sampleRate*channels) |
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delayBufferSize = 48000 * 2; |
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delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float)); // 1 second delay (device sampleRate*channels) |
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PlayMusicStream(music); |
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float timePlayed = 0.0f; |
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bool pause = false; |
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bool hasFilter = false; |
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bool hasDelay = false; |
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bool hasFilter = true; |
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bool hasDelay = true; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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