| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -1862,8 +1862,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // to work properly with our implementation (IsKeyDown/IsKeyUp checks) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    else if (action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    else if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |