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			@ -126,7 +126,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths | 
			
		
		
	
		
			
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			// Input callbacks events | 
			
		
		
	
		
			
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			static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);  // GLFW3 Keyboard Callback, runs on key pressed | 
			
		
		
	
		
			
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			static void CharCallback(GLFWwindow *window, unsigned int key);                            // GLFW3 Char Key Callback, runs on key pressed (get kt">char value) | 
			
		
		
	
		
			
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			static void CharCallback(GLFWwindow *window, unsigned int codepoint);                      // GLFW3 Char Callback, runs on key pressed (get n">codepoint value) | 
			
		
		
	
		
			
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			static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods);     // GLFW3 Mouse Button Callback, runs on mouse button pressed | 
			
		
		
	
		
			
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			static void MouseCursorPosCallback(GLFWwindow *window, double x, double y);                // GLFW3 Cursor Position Callback, runs on mouse move | 
			
		
		
	
		
			
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			static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset);       // GLFW3 Scrolling Callback, runs on mouse wheel | 
			
		
		
	
	
		
			
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			@ -1714,10 +1714,10 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i | 
			
		
		
	
		
			
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			    if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(platform.handle, GLFW_TRUE); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// GLFW3 Char Key Callback, runs on key down (gets equivalent unicode char value) | 
			
		
		
	
		
			
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			static void CharCallback(GLFWwindow *window, unsigned int key) | 
			
		
		
	
		
			
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			// GLFW3 Char Callback, get unicode codepoint value | 
			
		
		
	
		
			
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			static void CharCallback(GLFWwindow *window, unsigned int codepoint) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    //TRACELOG(LOG_DEBUG, "Char Callback: KEY:%i(%c)", key, key); | 
			
		
		
	
		
			
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			    //TRACELOG(LOG_DEBUG, "Char Callback: Codepoint: %i", codepoint); | 
			
		
		
	
		
			
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			    // NOTE: Registers any key down considering OS keyboard layout but | 
			
		
		
	
		
			
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			    // does not detect action events, those should be managed by user... | 
			
		
		
	
	
		
			
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			@ -1728,7 +1728,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key) | 
			
		
		
	
		
			
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			    if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Add character to the queue | 
			
		
		
	
		
			
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			        CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key; | 
			
		
		
	
		
			
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			        CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = codepoint; | 
			
		
		
	
		
			
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			        CORE.Input.Keyboard.charPressedQueueCount++; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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