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Some comment tweaks

Still some work left on camera...
pull/282/head
Ray 7 years ago
parent
commit
f05d6dfc3c
1 changed files with 10 additions and 3 deletions
  1. +10
    -3
      src/camera.h

+ 10
- 3
src/camera.h View File

@ -181,7 +181,14 @@ void SetCameraMoveControls(int frontKey, int backKey,
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Camera move modes (first person and third person cameras)
typedef enum { MOVE_FRONT = 0, MOVE_BACK, MOVE_RIGHT, MOVE_LEFT, MOVE_UP, MOVE_DOWN } CameraMove;
typedef enum {
MOVE_FRONT = 0,
MOVE_BACK,
MOVE_RIGHT,
MOVE_LEFT,
MOVE_UP,
MOVE_DOWN
} CameraMove;
//----------------------------------------------------------------------------------
// Global Variables Definition
@ -241,7 +248,7 @@ void SetCameraMode(Camera camera, int mode)
cameraAngle.y = -asinf(fabsf(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
// NOTE: Just testing what cameraAngle means
//cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
//cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
//cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW)
playerEyesPosition = camera.position.y;
@ -257,7 +264,7 @@ void SetCameraMode(Camera camera, int mode)
// Update camera depending on selected mode
// NOTE: Camera controls depend on some raylib functions:
// System: EnableCursor(), DisableCursor()
// Mouse: GetMousePosition(), SetMousePosition(), IsMouseButtonDown(), GetMouseWheelMove()
// Mouse: IsMouseButtonDown(), GetMousePosition(), GetMouseWheelMove()
// Keys: IsKeyDown()
// TODO: Port to quaternion-based camera
void UpdateCamera(Camera *camera)

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