|
@ -1331,6 +1331,7 @@ RLAPI Vector4 ColorNormalize(Color color); // G |
|
|
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] |
|
|
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] |
|
|
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] |
|
|
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] |
|
|
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] |
|
|
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] |
|
|
|
|
|
RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from 0.0f to 1.0f |
|
|
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f |
|
|
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f |
|
|
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint |
|
|
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint |
|
|
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value |
|
|
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value |
|
|