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			@ -378,20 +378,42 @@ int MeasureText(const char *text, int fontSize) | 
			
		
		
	
		
			
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			Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    int len = strlen(text); | 
			
		
		
	
		
			
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			    int tempLen = 0;            // Used to count longer text line num chars | 
			
		
		
	
		
			
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			    int lenCounter = 0; | 
			
		
		
	
		
			
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			    int textWidth = 0; | 
			
		
		
	
		
			
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			    int tempTextWidth = 0;      // Used to count longer text line width | 
			
		
		
	
		
			
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			    int textHeight = spriteFont.size; | 
			
		
		
	
		
			
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			    float scaleFactor; | 
			
		
		
	
		
			
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			    for (int i = 0; i < len; i++) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        if (text[i] != '\n') textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width; | 
			
		
		
	
		
			
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			        lenCounter++; | 
			
		
		
	
		
			
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			        if (text[i] != '\n') | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        else | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            if (tempTextWidth < textWidth) tempTextWidth = textWidth; | 
			
		
		
	
		
			
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			            lenCounter = 0; | 
			
		
		
	
		
			
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			            textWidth = 0; | 
			
		
		
	
		
			
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			            textHeight += (spriteFont.size + spriteFont.size/2); | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        if (tempLen < lenCounter) tempLen = lenCounter; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    if (tempTextWidth < textWidth) tempTextWidth = textWidth; | 
			
		
		
	
		
			
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			    if (fontSize <= spriteFont.charRecs[0].height) scaleFactor = 1.0f; | 
			
		
		
	
		
			
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			    else scaleFactor = (float)fontSize / spriteFont.charRecs[0].height; | 
			
		
		
	
		
			
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			    if (fontSize <= spriteFont.size) scaleFactor = 1.0f; | 
			
		
		
	
		
			
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			    else scaleFactor = (float)fontSize/spriteFont.size; | 
			
		
		
	
		
			
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			    Vector2 vec; | 
			
		
		
	
		
			
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			    vec.x = (float)textWidth * scaleFactor + (len - 1) * spacing; // Adds chars spacing to measure | 
			
		
		
	
		
			
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			    vec.y = (float)spriteFont.charRecs[0].height * scaleFactor; | 
			
		
		
	
		
			
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			    vec.x = (float)tempTextWidth*scaleFactor + (tempLen - 1)*spacing; // Adds chars spacing to measure | 
			
		
		
	
		
			
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			    vec.y = (float)textHeight*scaleFactor; | 
			
		
		
	
		
			
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			    return vec; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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