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@ -3436,11 +3436,6 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) |
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else |
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{ |
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id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); |
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// Get the size of compiled shader program (not available on OpenGL ES 2.0) |
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// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. |
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//GLint binarySize = 0; |
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//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); |
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if (vertexShaderId != RLGL.State.defaultVShaderId) |
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{ |
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@ -3587,7 +3582,15 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) |
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program = 0; |
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} |
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else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); |
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else |
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{ |
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// Get the size of compiled shader program (not available on OpenGL ES 2.0) |
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// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. |
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//GLint binarySize = 0; |
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//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); |
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TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); |
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} |
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#endif |
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return program; |
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} |
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