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@ -304,7 +304,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) |
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# we can compile same code for ALL platforms with no change required, but, working on bigger |
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# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw |
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# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference. |
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# NOTE: Additional compilate flags for TOTAL_MEMORY, FORCE_FILESYSTEM and resources loading |
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# are specified per-example for optimization |
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@ -514,7 +514,6 @@ PHYSICS = \ |
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physics/physics_restitution \
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physics/physics_shatter |
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) |
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# Default target entry
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@ -533,6 +532,9 @@ physics: $(PHYSICS) |
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core/core_basic_window: core/core_basic_window.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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core/core_basic_screen_manager: core/core_basic_screen_manager.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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core/core_input_keys: core/core_input_keys.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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@ -561,7 +563,7 @@ core/core_2d_camera_platformer: core/core_2d_camera_platformer.c |
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core/core_3d_camera_mode: core/core_3d_camera_mode.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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core/core_3d_camera_free: core/core_3d_camera_free.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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@ -596,15 +598,25 @@ core/core_vr_simulator: core/core_vr_simulator.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file core/resources/distortion100.fs@resources/distortion100.fs |
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# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
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core/core_loading_thread: core/core_loading_thread.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1 |
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core/core_quat_conversion: core/core_quat_conversion.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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core/core_window_flags: core/core_window_flags.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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core/core_split_screen: core/core_split_screen.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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core/core_custom_frame_control: core/core_custom_frame_control.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# Compile SHAPES examples
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shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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@ -614,7 +626,7 @@ shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c |
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shapes/shapes_colors_palette: shapes/shapes_colors_palette.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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@ -626,28 +638,28 @@ shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c |
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shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_collision_area: shapes/shapes_collision_area.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_following_eyes: shapes/shapes_following_eyes.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_draw_ring: shapes/shapes_draw_ring.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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@ -666,7 +678,7 @@ textures/textures_rectangle: textures/textures_rectangle.c |
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textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/scarfy.png@resources/scarfy.png |
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textures/textures_image_loading: textures/textures_image_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png |
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@ -676,14 +688,14 @@ textures/textures_image_drawing: textures/textures_image_drawing.c |
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--preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
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--preload-file textures/resources/parrots.png@resources/parrots.png \
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--preload-file textures/resources/cat.png@resources/cat.png |
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textures/textures_image_generation: textures/textures_image_generation.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 |
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textures/textures_image_processing: textures/textures_image_processing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/parrots.png@resources/parrots.png |
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textures/textures_image_text: textures/textures_image_text.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file textures/resources/parrots.png@resources/parrots.png \
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@ -692,11 +704,11 @@ textures/textures_image_text: textures/textures_image_text.c |
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textures/textures_to_image: textures/textures_to_image.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png |
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textures/textures_raw_data: textures/textures_raw_data.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw |
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textures/textures_particles_blending: textures/textures_particles_blending.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/spark_flame.png@resources/spark_flame.png |
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@ -704,36 +716,40 @@ textures/textures_particles_blending: textures/textures_particles_blending.c |
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textures/textures_npatch_drawing: textures/textures_npatch_drawing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png |
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textures/textures_background_scrolling: textures/textures_background_scrolling.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
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--preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
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--preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png |
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textures/textures_sprite_button: textures/textures_sprite_button.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/button.png@resources/button.png \
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--preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav |
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textures/textures_sprite_explosion: textures/textures_sprite_explosion.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/explosion.png@resources/explosion.png \
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--preload-file textures/resources/boom.wav@resources/boom.wav |
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textures/textures_bunnymark: textures/textures_bunnymark.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png |
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textures/textures_blend_modes: textures/textures_blend_modes.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \
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--preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
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--preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png |
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textures/textures_draw_tiled: textures/textures_draw_tiled.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \
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--preload-file textures/resources/patterns.png@resources/patterns.png |
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textures/textures_polygon: textures/textures_polygon.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/cat.png@resources/cat.png |
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# Compile TEXT examples
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text/text_raylib_fonts: text/text_raylib_fonts.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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@ -756,7 +772,7 @@ text/text_font_loading: text/text_font_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
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--preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
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--preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf |
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--preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf |
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text/text_font_filters: text/text_font_filters.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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@ -766,7 +782,7 @@ text/text_font_sdf: text/text_font_sdf.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
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--preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs |
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text/text_format_text: text/text_format_text.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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@ -787,21 +803,25 @@ text/text_unicode: text/text_unicode.c |
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--preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
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--preload-file text/resources/symbola.fnt@resources/symbola.fnt \
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--preload-file text/resources/symbola.png@resources/symbola.png |
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text/text_draw_3d: text/text_draw_3d.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs |
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# Compile MODELS examples
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models/models_animation: models/models_animation.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file models/resources/iqm/guy/guy.iqm@resources/iqm/guy/guy.iqm \
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--preload-file models/resources/iqm/guy/guytex.png@resources/iqm/guy/guytex.png \
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--preload-file models/resources/iqm/guy/guyanim.iqm@resources/iqm/guy/guyanim.iqm |
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--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
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--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
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--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm |
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models/models_billboard: models/models_billboard.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/billboard.png@resources/billboard.png |
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models/models_box_collisions: models/models_box_collisions.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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models/models_cubicmap: models/models_cubicmap.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
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@ -817,7 +837,7 @@ models/models_geometric_shapes: models/models_geometric_shapes.c |
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models/models_mesh_generation: models/models_mesh_generation.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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models/models_mesh_picking: models/models_mesh_picking.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
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@ -827,7 +847,7 @@ models/models_loading: models/models_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
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--preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png |
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models/models_loading_vox: models/models_loading_vox.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
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@ -837,7 +857,13 @@ models/models_loading_vox: models/models_loading_vox.c |
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models/models_loading_gltf: models/models_loading_gltf.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file models/resources/models/gltf/raylib_32x32.glb@resources/models/gltf/raylib_32x32.glb \
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--preload-file models/resources/models/gltf/girl.glb@resources/models/gltf/girl.glb |
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--preload-file models/resources/models/gltf/girl.glb@resources/models/gltf/girl.glb \
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--preload-file models/resources/models/gltf/rigged_figure.glb@resources/models/gltf/rigged_figure.glb \
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--preload-file models/resources/models/gltf/GearboxAssy.glb@resources/models/gltf/GearboxAssy.glb \
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--preload-file models/resources/models/gltf/BoxAnimated.glb@resources/models/gltf/BoxAnimated.glb \
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--preload-file models/resources/models/gltf/AnimatedTriangle.gltf@resources/models/gltf/AnimatedTriangle.gltf \
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--preload-file models/resources/models/gltf/AnimatedMorphCube.glb@resources/models/gltf/AnimatedMorphCube.glb \
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--preload-file models/resources/models/gltf/vertex_colored_object.glb@resources/models/gltf/vertex_colored_object.glb |
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models/models_orthographic_projection: models/models_orthographic_projection.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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@ -857,7 +883,7 @@ models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file models/resources/models/gltf/plane/plane.gltf@resources/models/gltf/plane/plane.gltf \
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--preload-file models/resources/models/gltf/plane/plane_diffuse.png@resources/models/gltf/plane/plane_diffuse.png |
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models/models_heightmap: models/models_heightmap.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/heightmap.png@resources/heightmap.png |
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@ -868,8 +894,8 @@ models/models_waving_cubes: models/models_waving_cubes.c |
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# Compile SHADER examples
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shaders/shaders_model_shader: shaders/shaders_model_shader.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file shaders/resources/models/obj/watermill.obj@resources/models/obj/watermill.obj \
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--preload-file shaders/resources/models/obj/watermill_diffuse.png@resources/models/obj/watermill_diffuse.png \
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--preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
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--preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
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--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs |
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shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c |
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@ -880,28 +906,28 @@ shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c |
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shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file shaders/resources/models/obj/barracks.obj@resources/models/obj/barracks.obj \
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--preload-file shaders/resources/models/obj/barracks_diffuse.png@resources/models/obj/barracks_diffuse.png \
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--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
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--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
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--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs |
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shaders/shaders_postprocessing: shaders/shaders_postprocessing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file shaders/resources/models/obj/church.obj@resources/models/obj/church.obj \
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--preload-file shaders/resources/models/obj/church_diffuse.png@resources/models/obj/church_diffuse.png \
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--preload-file shaders/resources/models/church.obj@resources/models/church.obj \
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--preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
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--preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 |
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shaders/shaders_palette_switch: shaders/shaders_palette_switch.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs |
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shaders/shaders_raymarching: shaders/shaders_raymarching.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs |
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shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs |
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shaders/shaders_texture_waves: shaders/shaders_texture_waves.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/space.png@resources/space.png \
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@ -932,17 +958,17 @@ shaders/shaders_simple_mask: shaders/shaders_simple_mask.c |
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--preload-file shaders/resources/plasma.png@resources/plasma.png \
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--preload-file shaders/resources/mask.png@resources/mask.png \
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--preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs |
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shaders/shaders_spotlight: shaders/shaders_spotlight.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/raysan.png@resources/raysan.png \
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--preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs |
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shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
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--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs |
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shaders/shaders_rlgl_mesh_instanced: shaders/shaders_rlgl_mesh_instanced.c |
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shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
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--preload-file shaders/resources/shaders/glsl100/base_lighting_instanced.vs@resources/shaders/glsl100/base_lighting_instanced.vs |
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@ -950,6 +976,11 @@ shaders/shaders_rlgl_mesh_instanced: shaders/shaders_rlgl_mesh_instanced.c |
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shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs |
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shaders/shaders_texture_outline: shaders/shaders_texture_outline.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
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--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png |
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# Compile AUDIO examples
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audio/audio_module_playing: audio/audio_module_playing.c |
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@ -974,6 +1005,7 @@ audio/audio_multichannel_sound: audio/audio_multichannel_sound.c |
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--preload-file audio/resources/target.ogg@resources/target.ogg |
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# Compile PHYSICS examples
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# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
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physics/physics_demo: physics/physics_demo.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -static -lpthread -D$(PLATFORM) -s USE_PTHREADS=1 |
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