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Corrected issue #1742

pull/1744/head
Ray il y a 3 ans
Parent
révision
f516f4099b
1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. +2
    -2
      src/physac.h

+ 2
- 2
src/physac.h Voir le fichier

@ -849,7 +849,7 @@ PHYSACDEF void ResetPhysics(void)
if (physicsBodiesCount > 0)
{
// Unitialize physics bodies dynamic memory allocations
for (unsigned int i = physicsBodiesCount - 1; i >= 0; i--)
for (int i = physicsBodiesCount - 1; i >= 0; i--)
{
PhysicsBody body = bodies[i];
@ -867,7 +867,7 @@ PHYSACDEF void ResetPhysics(void)
if (physicsManifoldsCount > 0)
{
// Unitialize physics manifolds dynamic memory allocations
for (unsigned int i = physicsManifoldsCount - 1; i >= 0; i--)
for (int i = physicsManifoldsCount - 1; i >= 0; i--)
{
PhysicsManifold manifold = contacts[i];

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