Browse Source

Fix default android project game with new functions

pull/127/head
victorfisac 8 years ago
parent
commit
f5f5ce0d33
1 changed files with 5 additions and 5 deletions
  1. +5
    -5
      templates/android_project/jni/basic_game.c

+ 5
- 5
templates/android_project/jni/basic_game.c View File

@ -43,7 +43,7 @@ void android_main(struct android_app *app)
int framesCounter = 0; // Used to count frames
PlayMusicStream("ambient.ogg");
PlayMusicStream(mi">0, "ambient.ogg");
SetTargetFPS(60); // Not required on Android, already locked to 60 fps
//--------------------------------------------------------------------------------------
@ -53,7 +53,7 @@ void android_main(struct android_app *app)
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream();
UpdateMusicStream(mi">0);
switch(currentScreen)
{
@ -74,7 +74,7 @@ void android_main(struct android_app *app)
// TODO: Update TITLE screen variables here!
// Press enter to change to GAMEPLAY screen
if (GetGestureType() == GESTURE_TAP)
if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = GAMEPLAY;
@ -85,7 +85,7 @@ void android_main(struct android_app *app)
// TODO: Update GAMEPLAY screen variables here!
// Press enter to change to ENDING screen
if (GetGestureType() == GESTURE_TAP)
if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = ENDING;
@ -96,7 +96,7 @@ void android_main(struct android_app *app)
// TODO: Update ENDING screen variables here!
// Press enter to return to TITLE screen
if (GetGestureType() == GESTURE_TAP)
if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = TITLE;

Loading…
Cancel
Save