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| /******************************************************************************************* | |||
| * | |||
| * raylib [shapes] example - dashed line drawing | |||
| * | |||
| * Example complexity rating: [★☆☆☆] 1/4 | |||
| * | |||
| * Example originally created with raylib 2.5, last time updated with raylib 2.5 | |||
| * | |||
| * Example contributed by Luís Almeida (@luis605) | |||
| * | |||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |||
| * BSD-like license that allows static linking with closed source software | |||
| * | |||
| * Copyright (c) 2025 Luís Almeida (@luis605) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| #define RAYGUI_IMPLEMENTATION | |||
| #include "raygui.h" // Required for GUI controls | |||
| //------------------------------------------------------------------------------------ | |||
| // Program main entry point | |||
| //------------------------------------------------------------------------------------ | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive dashed line"); | |||
| // Line Properties | |||
| Vector2 lineStartPosition = { 20.0f, 50.0f }; | |||
| Vector2 lineEndPosition = { 780.0f, 400.0f }; | |||
| float dashLength = 25.0f; | |||
| float blankLength = 15.0f; | |||
| // Color selection | |||
| Color lineColors[] = { RED, ORANGE, GOLD, GREEN, BLUE, VIOLET, PINK, BLACK }; | |||
| int colorIndex = 0; | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse | |||
| // --- Keyboard Controls --- | |||
| // Change Dash Length (UP/DOWN arrows) | |||
| if (IsKeyDown(KEY_UP)) dashLength += 1.0f; | |||
| if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f; | |||
| // Change Space Length (LEFT/RIGHT arrows) | |||
| if (IsKeyDown(KEY_RIGHT)) blankLength += 1.0f; | |||
| if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f; | |||
| // Cycle through colors ('C' key) | |||
| if (IsKeyPressed(KEY_C)) | |||
| { | |||
| colorIndex = (colorIndex + 1) % (sizeof(lineColors)/sizeof(Color)); | |||
| } | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| // Draw the dashed line with the current properties | |||
| DrawLineDashed(lineStartPosition, lineEndPosition, dashLength, blankLength, lineColors[colorIndex]); | |||
| // Draw UI and Instructions | |||
| DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f)); | |||
| DrawRectangleLines(5, 5, 265, 95, BLUE); | |||
| DrawText("CONTROLS:", 15, 15, 10, BLACK); | |||
| DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, BLACK); | |||
| DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, BLACK); | |||
| DrawText("C: Cycle Color", 15, 75, 10, BLACK); | |||
| DrawText(TextFormat("Dash: %.0f | Space: %.0f", dashLength, blankLength), 15, 115, 10, DARKGRAY); | |||
| DrawFPS(screenWidth - 80, 10); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||