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manual fix script issues

pull/4693/head
CrackedPixel 1 일 전
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f6853b899c
4개의 변경된 파일9개의 추가작업 그리고 9개의 파일을 삭제
  1. +3
    -3
      examples/models/models_mesh_generation.c
  2. +2
    -2
      examples/shaders/shaders_texture_drawing.c
  3. +2
    -2
      examples/textures/textures_particles_blending.c
  4. +2
    -2
      examples/textures/textures_polygon.c

+ 3
- 3
examples/models/models_mesh_generation.c 파일 보기

@ -1,6 +1,8 @@
/*******************************************************************************************
*
* raylib example - procedural mesh generation
* raylib [models] example - procedural mesh generation
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0
*
@ -28,8 +30,6 @@ int main(void)
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
*
* Example complexity rating: [] 2/4
// We generate a checked image for texturing
Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);

+ 2
- 2
examples/shaders/shaders_texture_drawing.c 파일 보기

@ -2,6 +2,8 @@
*
* raylib [textures] example - Texture drawing
*
* Example complexity rating: [] 2/4
*
* NOTE: This example illustrates how to draw into a blank texture using a shader
*
* Example originally created with raylib 2.0, last time updated with raylib 3.7
@ -34,8 +36,6 @@ int main(void)
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
*
* Example complexity rating: [] 2/4
Image imBlank = GenImageColor(1024, 1024, BLANK);
Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader

+ 2
- 2
examples/textures/textures_particles_blending.c 파일 보기

@ -2,6 +2,8 @@
*
* raylib example - particles blending
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.7, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
@ -36,8 +38,6 @@ int main(void)
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
*
* Example complexity rating: [] 1/4
// Particles pool, reuse them!
Particle mouseTail[MAX_PARTICLES] = { 0 };

+ 2
- 2
examples/textures/textures_polygon.c 파일 보기

@ -2,6 +2,8 @@
*
* raylib [shapes] example - Draw Textured Polygon
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 3.7, last time updated with raylib 3.7
*
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
@ -34,8 +36,6 @@ int main(void)
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
*
* Example complexity rating: [] 1/4
// Define texture coordinates to map our texture to poly
Vector2 texcoords[MAX_POINTS] = {

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