Browse Source

Merge branch 'master' into gamepad-rework

pull/821/head
Reece Mackie 6 years ago
parent
commit
f8c6226826
6 changed files with 118 additions and 112 deletions
  1. +1
    -0
      examples/CMakeLists.txt
  2. +31
    -36
      src/core.c
  3. +2
    -2
      src/raylib.h
  4. +29
    -20
      src/rlgl.h
  5. +50
    -49
      src/shapes.c
  6. +5
    -5
      src/utils.c

+ 1
- 0
examples/CMakeLists.txt View File

@ -48,6 +48,7 @@ if(${PLATFORM} MATCHES "Android")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)

+ 31
- 36
src/core.c View File

@ -476,12 +476,13 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
#endif
#if defined(PLATFORM_RPI)
static void InitEvdevInput(void); // Evdev inputs initialization
static void EventThreadSpawn(char *device); // Identifies a input device and spawns a thread to handle it if needed
static void *EventThread(void *arg); // Input device events reading thread
static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
static void ProcessKeyboard(void); // Process keyboard events
static void RestoreKeyboard(void); // Restore keyboard system
static void InitEvdevInput(void); // Mouse initialization (including mouse thread)
static void EventThreadSpawn(char *device); // Identifies a input device and spawns a thread to handle it if needed
static void *EventThread(void *arg); // Input device events reading thread
static void InitGamepad(void); // Init raw gamepad input
static void *GamepadThread(void *arg); // Mouse reading thread
#endif
@ -595,7 +596,7 @@ void InitWindow(int width, int height, const char *title)
#if defined(PLATFORM_RPI)
// Init raw input system
InitEvdevInput(); // Mouse init
InitEvdevInput(); // Evdev inputs initialization
InitKeyboard(); // Keyboard init
InitGamepad(); // Gamepad init
#endif
@ -629,7 +630,7 @@ void InitWindow(int width, int height, const char *title)
SetTargetFPS(60);
LogoAnimation();
}
#endif // defined(PLATFORM_ANDROID)
#endif // PLATFORM_ANDROID
}
// Close window and unload OpenGL context
@ -2369,12 +2370,12 @@ static bool InitGraphicsDevice(int width, int height)
// Screen size security check
if (screenWidth <= 0) screenWidth = displayWidth;
if (screenHeight <= 0) screenHeight = displayHeight;
#endif // defined(PLATFORM_DESKTOP)
#endif // PLATFORM_DESKTOP
#if defined(PLATFORM_WEB)
displayWidth = screenWidth;
displayHeight = screenHeight;
#endif // defined(PLATFORM_WEB)
#endif // PLATFORM_WEB
glfwDefaultWindowHints(); // Set default windows hints:
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
@ -2552,7 +2553,7 @@ static bool InitGraphicsDevice(int width, int height)
glfwSwapInterval(1);
TraceLog(LOG_INFO, "Trying to enable VSYNC");
}
#endif // defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
fullscreen = true;
@ -2819,7 +2820,7 @@ static bool InitGraphicsDevice(int width, int height)
//ANativeWindow_setBuffersGeometry(androidApp->window, 0, 0, displayFormat); // Force use of native display size
surface = eglCreateWindowSurface(display, config, androidApp->window, NULL);
#endif // defined(PLATFORM_ANDROID)
#endif // PLATFORM_ANDROID
#if defined(PLATFORM_RPI)
graphics_get_display_size(0, &displayWidth, &displayHeight);
@ -2859,7 +2860,8 @@ static bool InitGraphicsDevice(int width, int height)
surface = eglCreateWindowSurface(display, config, &nativeWindow, NULL);
//---------------------------------------------------------------------------------
#endif // defined(PLATFORM_RPI)
#endif // PLATFORM_RPI
// There must be at least one frame displayed before the buffers are swapped
//eglSwapInterval(display, 1);
@ -2880,7 +2882,7 @@ static bool InitGraphicsDevice(int width, int height)
TraceLog(LOG_INFO, "Screen size: %i x %i", screenWidth, screenHeight);
TraceLog(LOG_INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY);
}
#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#endif // PLATFORM_ANDROID || PLATFORM_RPI
renderWidth = screenWidth;
renderHeight = screenHeight;
@ -3217,7 +3219,7 @@ static void PollInputEvents(void)
for (int i = 0; i < 512; i++)previousKeyState[i] = currentKeyState[i];
// Grab a keypress from the evdev fifo if avalable
if(lastKeyPressedEvdev.Head != lastKeyPressedEvdev.Tail)
if (lastKeyPressedEvdev.Head != lastKeyPressedEvdev.Tail)
{
lastKeyPressed = lastKeyPressedEvdev.Contents[lastKeyPressedEvdev.Tail]; // Read the key from the buffer
lastKeyPressedEvdev.Tail = (lastKeyPressedEvdev.Tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
@ -3385,7 +3387,7 @@ static void PollInputEvents(void)
DeleteUWPMessage(msg); //Delete, we are done
}
#endif // defined(PLATFORM_UWP)
#endif // PLATFORM_UWP
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
// Mouse input polling
@ -3538,12 +3540,11 @@ static void PollInputEvents(void)
#endif
#if defined(PLATFORM_RPI)
// NOTE: Mouse input events polling is done asynchonously in another pthread - EventThread()
// NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin,
// we now use both methods inside here. 2nd method is still used for legacy purposes (Allows for input trough SSH console)
ProcessKeyboard();
// NOTE: Mouse input events polling is done asynchronously in another pthread - EventThread()
// NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread()
#endif
}
@ -4368,6 +4369,7 @@ static void InitEvdevInput(void)
// Open the linux directory of "/dev/input"
directory = opendir(DEFAULT_EVDEV_PATH);
if (directory)
{
while ((entity = readdir(directory)) != NULL)
@ -4584,9 +4586,10 @@ static void EventThreadSpawn(char *device)
static void *EventThread(void *arg)
{
// Scancode to keycode mapping for US keyboards
// TODO: Proabobly replace this with a keymap from the X11 to get the correct regional map for the keyboard (Currently non US keyboards will have the wrong mapping for some keys)
// TODO: Probably replace this with a keymap from the X11 to get the correct regional map for the keyboard:
// Currently non US keyboards will have the wrong mapping for some keys
static const int keymap_US[] =
{0,256,49,50,51,52,53,54,55,56,57,48,45,61,259,258,81,87,69,82,84,
{ 0,256,49,50,51,52,53,54,55,56,57,48,45,61,259,258,81,87,69,82,84,
89,85,73,79,80,91,93,257,341,65,83,68,70,71,72,74,75,76,59,39,96,
340,92,90,88,67,86,66,78,77,44,46,47,344,332,342,32,280,290,291,
292,293,294,295,296,297,298,299,282,281,327,328,329,333,324,325,
@ -4600,7 +4603,7 @@ static void *EventThread(void *arg)
192,193,194,0,0,0,0,0,200,201,202,203,204,205,206,207,208,209,210,
211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,
227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,
243,244,245,246,247,248,0,0,0,0,0,0,0,};
243,244,245,246,247,248,0,0,0,0,0,0,0, };
struct input_event event;
InputEventWorker *worker = (InputEventWorker *)arg;
@ -4639,10 +4642,7 @@ static void *EventThread(void *arg)
#endif
}
if (event.code == REL_WHEEL)
{
currentMouseWheelY += event.value;
}
if (event.code == REL_WHEEL) currentMouseWheelY += event.value;
}
// Absolute movement parsing
@ -4670,26 +4670,21 @@ static void *EventThread(void *arg)
}
// Multitouch movement
if (event.code == ABS_MT_SLOT)
{
worker->touchSlot = event.value; // Remeber the slot number for the folowing events
}
if (event.code == ABS_MT_SLOT) worker->touchSlot = event.value; // Remeber the slot number for the folowing events
if (event.code == ABS_MT_POSITION_X)
{
if (worker->touchSlot < MAX_TOUCH_POINTS)
touchPosition[worker->touchSlot].x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange
if (worker->touchSlot < MAX_TOUCH_POINTS) touchPosition[worker->touchSlot].x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange
}
if (event.code == ABS_MT_POSITION_Y)
{
if (worker->touchSlot < MAX_TOUCH_POINTS)
touchPosition[worker->touchSlot].y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange
if (worker->touchSlot < MAX_TOUCH_POINTS) touchPosition[worker->touchSlot].y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange
}
if (event.code == ABS_MT_TRACKING_ID)
{
if ( (event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS) )
if ((event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS))
{
// Touch has ended for this point
touchPosition[worker->touchSlot].x = -1;
@ -4701,7 +4696,6 @@ static void *EventThread(void *arg)
// Button parsing
if (event.type == EV_KEY)
{
// Mouse button parsing
if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
{
@ -4719,25 +4713,26 @@ static void *EventThread(void *arg)
if (event.code == BTN_MIDDLE) currentMouseStateEvdev[MOUSE_MIDDLE_BUTTON] = event.value;
// Keyboard button parsing
if((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
{
keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
// Make sure we got a valid keycode
if((keycode > 0) && (keycode < sizeof(currentKeyState)))
if ((keycode > 0) && (keycode < sizeof(currentKeyState)))
{
// Store the key information for raylib to later use
currentKeyStateEvdev[keycode] = event.value;
if(event.value > 0)
if (event.value > 0)
{
// Add the key int the fifo
lastKeyPressedEvdev.Contents[lastKeyPressedEvdev.Head] = keycode; // Put the data at the front of the fifo snake
lastKeyPressedEvdev.Head = (lastKeyPressedEvdev.Head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
// TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented)
}
TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode);
}
}
}
// Screen confinement

+ 2
- 2
src/raylib.h View File

@ -1031,6 +1031,7 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawLineStrip(Vector2 *points, int numPoints, Color color); // Draw lines sequence
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
@ -1052,9 +1053,8 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes

+ 29
- 20
src/rlgl.h View File

@ -451,6 +451,8 @@ RLAPI void rlEnableRenderTexture(unsigned int id); // Enable render t
RLAPI void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer
RLAPI void rlEnableDepthTest(void); // Enable depth test
RLAPI void rlDisableDepthTest(void); // Disable depth test
RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling
RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling
RLAPI void rlEnableWireMode(void); // Enable wire mode
RLAPI void rlDisableWireMode(void); // Disable wire mode
RLAPI void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU
@ -829,9 +831,9 @@ static RenderTexture2D stereoFbo; // VR stereo rendering framebuffer
static bool vrSimulatorReady = false; // VR simulator ready flag
static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
#endif // defined(SUPPORT_VR_SIMULATOR)
#endif // SUPPORT_VR_SIMULATOR
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
static int blendMode = 0; // Track current blending mode
@ -862,7 +864,7 @@ static void GenDrawQuad(void); // Generate and draw quad
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); // Set internal projection and modelview matrix depending on eye
#endif
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
#if defined(GRAPHICS_API_OPENGL_11)
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
@ -1345,6 +1347,18 @@ void rlDisableDepthTest(void)
glDisable(GL_DEPTH_TEST);
}
// Enable backface culling
void rlEnableBackfaceCulling(void)
{
glEnable(GL_CULL_FACE);
}
// Disable backface culling
void rlDisableBackfaceCulling(void)
{
glDisable(GL_CULL_FACE);
}
// Enable wire mode
void rlEnableWireMode(void)
{
@ -1677,7 +1691,7 @@ void rlglInit(int width, int height)
projection = MatrixIdentity();
modelview = MatrixIdentity();
currentMatrix = &modelview;
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
// Initialize OpenGL default states
//----------------------------------------------------------
@ -1869,11 +1883,11 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
return id;
}
#endif
#endif // defined(GRAPHICS_API_OPENGL_11)
#endif // GRAPHICS_API_OPENGL_11
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &id); // Generate Pointer to the texture
glGenTextures(1, &id); // Generate texture id
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
//glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture)
@ -3657,30 +3671,25 @@ void ToggleVrMode(void)
#endif
}
// Begin Oculus drawing configuration
// Begin VR drawing configuration
void BeginVrDrawing(void)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if (vrSimulatorReady)
{
// Setup framebuffer for stereo rendering
rlEnableRenderTexture(stereoFbo.id);
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
// - Do NOT enable GL_FRAMEBUFFER_SRGB
//glEnable(GL_FRAMEBUFFER_SRGB);
rlEnableRenderTexture(stereoFbo.id); // Setup framebuffer for stereo rendering
//glEnable(GL_FRAMEBUFFER_SRGB); // Enable SRGB framebuffer (only if required)
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
rlClearScreenBuffers(); // Clear current framebuffer(s)
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
rlClearScreenBuffers(); // Clear current framebuffer
vrStereoRender = true;
}
#endif
}
// End Oculus drawing process (and desktop mirror)
// End VR drawing process (and desktop mirror)
void EndVrDrawing(void)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -4419,9 +4428,9 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
SetMatrixModelview(eyeModelView);
SetMatrixProjection(eyeProjection);
}
#endif // defined(SUPPORT_VR_SIMULATOR)
#endif // SUPPORT_VR_SIMULATOR
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
#if defined(GRAPHICS_API_OPENGL_11)
// Mipmaps data is generated after image data

+ 50
- 49
src/shapes.c View File

@ -176,6 +176,25 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
}
}
// Draw lines sequence
void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 2)
{
if (rlCheckBufferLimit(pointsCount)) rlglDraw();
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
for (int i = 0; i < pointsCount - 1; i++)
{
rlVertex2f(points[i].x, points[i].y);
rlVertex2f(points[i + 1].x, points[i + 1].y);
}
rlEnd();
}
}
// Draw a color-filled circle
void DrawCircle(int centerX, int centerY, float radius, Color color)
{
@ -1208,6 +1227,37 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
rlEnd();
}
// Draw a triangle fan defined by points
// NOTE: First point provided is shared by all triangles
void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 3)
{
if (rlCheckBufferLimit((pointsCount - 2)*4)) rlglDraw();
rlEnableTexture(GetShapesTexture().id);
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
for (int i = 1; i < pointsCount - 1; i++)
{
rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(points[0].x, points[0].y);
rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(points[i].x, points[i].y);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(points[i + 1].x, points[i + 1].y);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(points[i + 1].x, points[i + 1].y);
}
rlEnd();
rlDisableTexture();
}
}
// Draw a regular polygon of n sides (Vector version)
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
{
@ -1256,55 +1306,6 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
rlPopMatrix();
}
// Draw a closed polygon defined by points
void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 3)
{
if (rlCheckBufferLimit((pointsCount - 2)*4)) rlglDraw();
rlEnableTexture(GetShapesTexture().id);
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
for (int i = 1; i < pointsCount - 1; i++)
{
rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(points[0].x, points[0].y);
rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(points[i].x, points[i].y);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(points[i + 1].x, points[i + 1].y);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(points[i + 1].x, points[i + 1].y);
}
rlEnd();
rlDisableTexture();
}
}
// Draw polygon using lines
void DrawPolyExLines(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 2)
{
if (rlCheckBufferLimit(pointsCount)) rlglDraw();
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
for (int i = 0; i < pointsCount - 1; i++)
{
rlVertex2f(points[i].x, points[i].y);
rlVertex2f(points[i + 1].x, points[i + 1].y);
}
rlEnd();
}
}
// Define default texture used to draw shapes
void SetShapesTexture(Texture2D texture, Rectangle source)
{

+ 5
- 5
src/utils.c View File

@ -34,7 +34,7 @@
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#include "config.h" // Defines module configuration flags
#endif
#include "utils.h"
@ -69,7 +69,7 @@ AAssetManager *assetManager;
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
cm">/* This should be in <stdio.h>, but Travis doesn't find it... */
o">// This should be in <stdio.h>, but Travis does not find it...
FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int), int (*writefn)(void *, const char *, int),
fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *));
@ -173,7 +173,7 @@ FILE *android_fopen(const char *fileName, const char *mode)
return funopen(asset, android_read, android_write, android_seek, android_close);
}
#endif
#endif // PLATFORM_ANDROID
//----------------------------------------------------------------------------------
// Module specific Functions Definition
@ -201,7 +201,7 @@ static int android_close(void *cookie)
AAsset_close((AAsset *)cookie);
return 0;
}
#endif
#endif // PLATFORM_ANDROID
#if defined(PLATFORM_UWP)
@ -276,4 +276,4 @@ UWPMessage* GetMessageFromUWP(void)
return NULL;
}
#endif // defined(PLATFORM_UWP)
#endif // PLATFORM_UWP

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