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@ -285,6 +285,7 @@ void DrawCircleV(Vector2 center, float radius, Color color) |
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// Draw a piece of a circle |
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void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color) |
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{ |
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if (startAngle == endAngle) return; |
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if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero |
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// Function expects (endAngle > startAngle) |
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@ -376,6 +377,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA |
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// Draw a piece of a circle outlines |
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void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color) |
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{ |
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if (startAngle == endAngle) return; |
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if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue |
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// Function expects (endAngle > startAngle) |
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