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Testing shapes generation using additional library

pull/359/head
Ray 7 years ago
parent
commit
fb334e2fd1
2 changed files with 2092 additions and 0 deletions
  1. +2050
    -0
      src/external/par_shapes.h
  2. +42
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      src/models.c

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src/external/par_shapes.h
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@ -51,6 +51,9 @@
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
#define PAR_SHAPES_IMPLEMENTATION
#include "external/par_shapes.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -650,6 +653,7 @@ Mesh GenMeshCube(float width, float height, float length)
{
Mesh mesh = { 0 };
/*
float vertices[] = {
-width/2, -height/2, length/2,
width/2, -height/2, length/2,
@ -759,6 +763,39 @@ Mesh GenMeshCube(float width, float height, float length)
mesh.vertexCount = 24;
mesh.triangleCount = 12;
*/
// TODO: Just testing par_shapes mesh generation functions
//--------------------------------------------------------
par_shapes_mesh *cube = par_shapes_create_cube(); // No normals/texcoords generated!!!
par_shapes_scale(cube, width, height, length);
par_shapes_compute_normals(cube);
mesh.vertices = (float *)malloc(cube->ntriangles*3*3*sizeof(float));
mesh.texcoords = (float *)malloc(cube->ntriangles*3*2*sizeof(float));
mesh.normals = (float *)malloc(cube->ntriangles*3*3*sizeof(float));
mesh.vertexCount = cube->ntriangles*3;
mesh.triangleCount = cube->ntriangles;
//for (int i = 0; i < cube->ntriangles*3; i++) printf("%i ", cube->triangles[i]);
//for (int i = 0; i < cube->npoints*3; i += 3) printf("\nv%.1f %.1f %.1f ", cube->points[i], cube->points[i + 1], cube->points[i + 2]);
for (int k = 0; k < mesh.vertexCount; k++)
{
mesh.vertices[k*3] = cube->points[cube->triangles[k]*3];
mesh.vertices[k*3 + 1] = cube->points[cube->triangles[k]*3 + 1];
mesh.vertices[k*3 + 2] = cube->points[cube->triangles[k]*3 + 2];
mesh.normals[k*3] = cube->normals[cube->triangles[k]*3];
mesh.normals[k*3 + 1] = cube->normals[cube->triangles[k]*3 + 1];
mesh.normals[k*3 + 2] = cube->normals[cube->triangles[k]*3 + 2];
mesh.texcoords[k*2] = 0.0f;//cube->tcoords[cube->triangles[k]*2];
mesh.texcoords[k*2 + 1] = 0.0f;//cube->tcoords[cube->triangles[k]*2 + 1];
}
par_shapes_free_mesh(cube);
// Upload vertex data to GPU (static mesh)
rlLoadMesh(&mesh, false);
@ -766,6 +803,11 @@ Mesh GenMeshCube(float width, float height, float length)
return mesh;
}
//RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
//RLAPI Mesh GenMeshCylinder(float radiusTop, float radiusBottom, float height, int slices); // Generate cylinder mesh
//RLAPI Mesh GenMeshTorus(float radius1, float radius2, int radSeg, int sides); // Generate torus mesh
//RLAPI Mesh GenMeshTube(float radius1, float radius2, float height, int sides); // Generate tube mesh
// Generate a mesh from heightmap
// NOTE: Vertex data is uploaded to GPU
Mesh GenMeshHeightmap(Image heightmap, Vector3 size)

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