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Merge pull request #127 from victorfisac/develop

Fix Android template with 1.5 raylib features (audio streaming, gestures)
pull/129/merge
Ray 8 年前
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共有 2 个文件被更改,包括 6 次插入6 次删除
  1. +1
    -1
      templates/android_project/jni/Android.mk
  2. +5
    -5
      templates/android_project/jni/basic_game.c

+ 1
- 1
templates/android_project/jni/Android.mk 查看文件

@ -83,7 +83,7 @@ LOCAL_SRC_FILES := basic_game.c
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
# Required flags for compilation: defines PLATFORM_ANDROID
LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID
LOCAL_CFLAGS := -Wall -std=c99 -DPLATFORM_ANDROID
# Linker required libraries (not many...)
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES

+ 5
- 5
templates/android_project/jni/basic_game.c 查看文件

@ -43,7 +43,7 @@ void android_main(struct android_app *app)
int framesCounter = 0; // Used to count frames
PlayMusicStream("ambient.ogg");
PlayMusicStream(mi">0, "ambient.ogg");
SetTargetFPS(60); // Not required on Android, already locked to 60 fps
//--------------------------------------------------------------------------------------
@ -53,7 +53,7 @@ void android_main(struct android_app *app)
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream();
UpdateMusicStream(mi">0);
switch(currentScreen)
{
@ -74,7 +74,7 @@ void android_main(struct android_app *app)
// TODO: Update TITLE screen variables here!
// Press enter to change to GAMEPLAY screen
if (GetGestureType() == GESTURE_TAP)
if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = GAMEPLAY;
@ -85,7 +85,7 @@ void android_main(struct android_app *app)
// TODO: Update GAMEPLAY screen variables here!
// Press enter to change to ENDING screen
if (GetGestureType() == GESTURE_TAP)
if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = ENDING;
@ -96,7 +96,7 @@ void android_main(struct android_app *app)
// TODO: Update ENDING screen variables here!
// Press enter to return to TITLE screen
if (GetGestureType() == GESTURE_TAP)
if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = TITLE;

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