| @ -0,0 +1,150 @@ | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [core] examples - basic screen manager | |||
| * | |||
| * This example illustrates a very simple screen manager based on a states machines | |||
| * | |||
| * This test has been created using raylib 1.1 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2021 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| //------------------------------------------------------------------------------------------ | |||
| // Types and Structures Definition | |||
| //------------------------------------------------------------------------------------------ | |||
| typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; | |||
| //------------------------------------------------------------------------------------------ | |||
| // Main entry point | |||
| //------------------------------------------------------------------------------------------ | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - basic screen manager"); | |||
| GameScreen currentScreen = LOGO; | |||
| // TODO: Initialize all required variables and load all required data here! | |||
| int framesCounter = 0; // Useful to count frames | |||
| SetTargetFPS(60); // Set desired framerate (frames-per-second) | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| switch(currentScreen) | |||
| { | |||
| case LOGO: | |||
| { | |||
| // TODO: Update LOGO screen variables here! | |||
| framesCounter++; // Count frames | |||
| // Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||
| if (framesCounter > 120) | |||
| { | |||
| currentScreen = TITLE; | |||
| } | |||
| } break; | |||
| case TITLE: | |||
| { | |||
| // TODO: Update TITLE screen variables here! | |||
| // Press enter to change to GAMEPLAY screen | |||
| if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) | |||
| { | |||
| currentScreen = GAMEPLAY; | |||
| } | |||
| } break; | |||
| case GAMEPLAY: | |||
| { | |||
| // TODO: Update GAMEPLAY screen variables here! | |||
| // Press enter to change to ENDING screen | |||
| if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) | |||
| { | |||
| currentScreen = ENDING; | |||
| } | |||
| } break; | |||
| case ENDING: | |||
| { | |||
| // TODO: Update ENDING screen variables here! | |||
| // Press enter to return to TITLE screen | |||
| if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) | |||
| { | |||
| currentScreen = TITLE; | |||
| } | |||
| } break; | |||
| default: break; | |||
| } | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| switch(currentScreen) | |||
| { | |||
| case LOGO: | |||
| { | |||
| // TODO: Draw LOGO screen here! | |||
| DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||
| DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||
| } break; | |||
| case TITLE: | |||
| { | |||
| // TODO: Draw TITLE screen here! | |||
| DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); | |||
| DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||
| DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN); | |||
| } break; | |||
| case GAMEPLAY: | |||
| { | |||
| // TODO: Draw GAMEPLAY screen here! | |||
| DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); | |||
| DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||
| DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON); | |||
| } break; | |||
| case ENDING: | |||
| { | |||
| // TODO: Draw ENDING screen here! | |||
| DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); | |||
| DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||
| DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE); | |||
| } break; | |||
| default: break; | |||
| } | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| // TODO: Unload all loaded data (textures, fonts, audio) here! | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||