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Minor review

pull/683/head
Ray 6 years ago
parent
commit
ff64e860a1
1 changed files with 6 additions and 7 deletions
  1. +6
    -7
      examples/others/rlgl_standalone.c

+ 6
- 7
examples/others/rlgl_standalone.c View File

@ -17,8 +17,7 @@
*
* COMPILATION:
* gcc -o rlgl_standalone.exe rlgl_standalone.c -s -Iexternal\include -I..\..\src \
* -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 \
* -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33
* -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 -DGRAPHICS_API_OPENGL_33
*
* LICENSE: zlib/libpng
*
@ -96,7 +95,7 @@ int main(void)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
o">//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL);
@ -112,7 +111,7 @@ int main(void)
glfwSetKeyCallback(window, KeyCallback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSwapInterval(0);
// Load OpenGL 3.3 supported extensions
rlLoadExtensions(glfwGetProcAddress);
@ -146,7 +145,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
// ...
// class="n">camera.n">position.n">xpan> += 0.01f;
//----------------------------------------------------------------------------------
// Draw
@ -279,7 +278,7 @@ static void DrawGrid(int slices, float spacing)
// Draw cube
// NOTE: Cube position is the center position
void DrawCube(Vector3 position, float width, float height, float length, Color color)
static void DrawCube(Vector3 position, float width, float height, float length, Color color)
{
float x = 0.0f;
float y = 0.0f;
@ -353,7 +352,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c
}
// Draw cube wires
void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
{
float x = 0.0f;
float y = 0.0f;

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