Browse Source

Updated some code... for perfect transition

pull/218/head
Ray 8 years ago
parent
commit
ff7108389b
1 changed files with 4 additions and 7 deletions
  1. +4
    -7
      games/wave_collector/wave_collector.c

+ 4
- 7
games/wave_collector/wave_collector.c View File

@ -173,13 +173,10 @@ void UpdateTransition(void)
{
transAlpha += 0.05f;
printf("transAlpha: %f\n", transAlpha);
// TODO: Investigate this! SO WEIRD! Comparing with 1.0f does not work! Compiler optimization???
if (transAlpha > 1.00001f) // Make sure alpha is greater than 1.0, to avoid last frame loading stop
// NOTE: Due to float internal representation, condition jumps on 1.0f instead of 1.05f
// For that reason we compare against 1.01f, to avoid last frame loading stop
if (transAlpha > 1.01f)
{
printf("alpha on change: %e\n", transAlpha);
transAlpha = 1.0f;
// Unload current screen
@ -272,7 +269,7 @@ void UpdateDrawFrame(void)
}
else UpdateTransition(); // Update transition (fade-in, fade-out)
// TODO: Review! It breaks the game sometimes!!!
// TODO: Review! It breaks the game... issues with audio buffering...
if (currentScreen != ENDING) UpdateMusicStream(music);
//----------------------------------------------------------------------------------

Loading…
Cancel
Save