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@ -173,13 +173,10 @@ void UpdateTransition(void) |
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{ |
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transAlpha += 0.05f; |
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printf("transAlpha: %f\n", transAlpha); |
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// TODO: Investigate this! SO WEIRD! Comparing with 1.0f does not work! Compiler optimization??? |
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if (transAlpha > 1.00001f) // Make sure alpha is greater than 1.0, to avoid last frame loading stop |
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// NOTE: Due to float internal representation, condition jumps on 1.0f instead of 1.05f |
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// For that reason we compare against 1.01f, to avoid last frame loading stop |
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if (transAlpha > 1.01f) |
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{ |
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printf("alpha on change: %e\n", transAlpha); |
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transAlpha = 1.0f; |
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// Unload current screen |
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@ -272,7 +269,7 @@ void UpdateDrawFrame(void) |
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} |
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else UpdateTransition(); // Update transition (fade-in, fade-out) |
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// TODO: Review! It breaks the game sometimes!!! |
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// TODO: Review! It breaks the game... issues with audio buffering... |
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if (currentScreen != ENDING) UpdateMusicStream(music); |
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//---------------------------------------------------------------------------------- |
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