@ -208,341 +208,341 @@
</Struct>
</Structs>
<Enums count= "21" >
<Enum name= "ConfigFlags" valueCount= "14" desc= "" >
<Value name= "FLAG_VSYNC_HINT" integer= "64" desc= "" />
<Value name= "FLAG_FULLSCREEN_MODE" integer= "2" desc= "" />
<Value name= "FLAG_WINDOW_RESIZABLE" integer= "4" desc= "" />
<Value name= "FLAG_WINDOW_UNDECORATED" integer= "8" desc= "" />
<Value name= "FLAG_WINDOW_HIDDEN" integer= "128" desc= "" />
<Value name= "FLAG_WINDOW_MINIMIZED" integer= "512" desc= "" />
<Value name= "FLAG_WINDOW_MAXIMIZED" integer= "1024" desc= "" />
<Value name= "FLAG_WINDOW_UNFOCUSED" integer= "2048" desc= "" />
<Value name= "FLAG_WINDOW_TOPMOST" integer= "4096" desc= "" />
<Value name= "FLAG_WINDOW_ALWAYS_RUN" integer= "256" desc= "" />
<Value name= "FLAG_WINDOW_TRANSPARENT" integer= "16" desc= "" />
<Value name= "FLAG_WINDOW_HIGHDPI" integer= "8192" desc= "" />
<Value name= "FLAG_MSAA_4X_HINT" integer= "32" desc= "" />
<Value name= "FLAG_INTERLACED_HINT" integer= "65536" desc= "" />
<Enum name= "ConfigFlags" valueCount= "14" desc= "System/Window config flags " >
<Value name= "FLAG_VSYNC_HINT" integer= "64" desc= "Set to try enabling V-Sync on GPU " />
<Value name= "FLAG_FULLSCREEN_MODE" integer= "2" desc= "Set to run program in fullscreen " />
<Value name= "FLAG_WINDOW_RESIZABLE" integer= "4" desc= "Set to allow resizable window " />
<Value name= "FLAG_WINDOW_UNDECORATED" integer= "8" desc= "Set to disable window decoration (frame and buttons) " />
<Value name= "FLAG_WINDOW_HIDDEN" integer= "128" desc= "Set to hide window " />
<Value name= "FLAG_WINDOW_MINIMIZED" integer= "512" desc= "Set to minimize window (iconify) " />
<Value name= "FLAG_WINDOW_MAXIMIZED" integer= "1024" desc= "Set to maximize window (expanded to monitor) " />
<Value name= "FLAG_WINDOW_UNFOCUSED" integer= "2048" desc= "Set to window non focused " />
<Value name= "FLAG_WINDOW_TOPMOST" integer= "4096" desc= "Set to window always on top " />
<Value name= "FLAG_WINDOW_ALWAYS_RUN" integer= "256" desc= "Set to allow windows running while minimized " />
<Value name= "FLAG_WINDOW_TRANSPARENT" integer= "16" desc= "Set to allow transparent framebuffer " />
<Value name= "FLAG_WINDOW_HIGHDPI" integer= "8192" desc= "Set to support HighDPI " />
<Value name= "FLAG_MSAA_4X_HINT" integer= "32" desc= "Set to try enabling MSAA 4X " />
<Value name= "FLAG_INTERLACED_HINT" integer= "65536" desc= "Set to try enabling interlaced video format (for V3D) " />
</Enum>
<Enum name= "TraceLogLevel" valueCount= "8" desc= "" >
<Value name= "LOG_ALL" integer= "0" desc= "" />
<Value name= "LOG_TRACE" integer= "1" desc= "" />
<Value name= "LOG_DEBUG" integer= "2" desc= "" />
<Value name= "LOG_INFO" integer= "3" desc= "" />
<Value name= "LOG_WARNING" integer= "4" desc= "" />
<Value name= "LOG_ERROR" integer= "5" desc= "" />
<Value name= "LOG_FATAL" integer= "6" desc= "" />
<Value name= "LOG_NONE" integer= "7" desc= "" />
<Enum name= "TraceLogLevel" valueCount= "8" desc= "Trace log level " >
<Value name= "LOG_ALL" integer= "0" desc= "Display all logs " />
<Value name= "LOG_TRACE" integer= "1" desc= "Trace logging, intended for internal use only " />
<Value name= "LOG_DEBUG" integer= "2" desc= "Debug logging, used for internal debugging, it should be disabled on release builds " />
<Value name= "LOG_INFO" integer= "3" desc= "Info logging, used for program execution info " />
<Value name= "LOG_WARNING" integer= "4" desc= "Warning logging, used on recoverable failures " />
<Value name= "LOG_ERROR" integer= "5" desc= "Error logging, used on unrecoverable failures " />
<Value name= "LOG_FATAL" integer= "6" desc= "Fatal logging, used to abort program: exit(EXIT_FAILURE) " />
<Value name= "LOG_NONE" integer= "7" desc= "Disable logging " />
</Enum>
<Enum name= "KeyboardKey" valueCount= "110" desc= "" >
<Value name= "KEY_NULL" integer= "0" desc= "" />
<Value name= "KEY_APOSTROPHE" integer= "39" desc= "" />
<Value name= "KEY_COMMA" integer= "44" desc= "" />
<Value name= "KEY_MINUS" integer= "45" desc= "" />
<Value name= "KEY_PERIOD" integer= "46" desc= "" />
<Value name= "KEY_SLASH" integer= "47" desc= "" />
<Value name= "KEY_ZERO" integer= "48" desc= "" />
<Value name= "KEY_ONE" integer= "49" desc= "" />
<Value name= "KEY_TWO" integer= "50" desc= "" />
<Value name= "KEY_THREE" integer= "51" desc= "" />
<Value name= "KEY_FOUR" integer= "52" desc= "" />
<Value name= "KEY_FIVE" integer= "53" desc= "" />
<Value name= "KEY_SIX" integer= "54" desc= "" />
<Value name= "KEY_SEVEN" integer= "55" desc= "" />
<Value name= "KEY_EIGHT" integer= "56" desc= "" />
<Value name= "KEY_NINE" integer= "57" desc= "" />
<Value name= "KEY_SEMICOLON" integer= "59" desc= "" />
<Value name= "KEY_EQUAL" integer= "61" desc= "" />
<Value name= "KEY_A" integer= "65" desc= "" />
<Value name= "KEY_B" integer= "66" desc= "" />
<Value name= "KEY_C" integer= "67" desc= "" />
<Value name= "KEY_D" integer= "68" desc= "" />
<Value name= "KEY_E" integer= "69" desc= "" />
<Value name= "KEY_F" integer= "70" desc= "" />
<Value name= "KEY_G" integer= "71" desc= "" />
<Value name= "KEY_H" integer= "72" desc= "" />
<Value name= "KEY_I" integer= "73" desc= "" />
<Value name= "KEY_J" integer= "74" desc= "" />
<Value name= "KEY_K" integer= "75" desc= "" />
<Value name= "KEY_L" integer= "76" desc= "" />
<Value name= "KEY_M" integer= "77" desc= "" />
<Value name= "KEY_N" integer= "78" desc= "" />
<Value name= "KEY_O" integer= "79" desc= "" />
<Value name= "KEY_P" integer= "80" desc= "" />
<Value name= "KEY_Q" integer= "81" desc= "" />
<Value name= "KEY_R" integer= "82" desc= "" />
<Value name= "KEY_S" integer= "83" desc= "" />
<Value name= "KEY_T" integer= "84" desc= "" />
<Value name= "KEY_U" integer= "85" desc= "" />
<Value name= "KEY_V" integer= "86" desc= "" />
<Value name= "KEY_W" integer= "87" desc= "" />
<Value name= "KEY_X" integer= "88" desc= "" />
<Value name= "KEY_Y" integer= "89" desc= "" />
<Value name= "KEY_Z" integer= "90" desc= "" />
<Value name= "KEY_LEFT_BRACKET" integer= "91" desc= "" />
<Value name= "KEY_BACKSLASH" integer= "92" desc= "" />
<Value name= "KEY_RIGHT_BRACKET" integer= "93" desc= "" />
<Value name= "KEY_GRAVE" integer= "96" desc= "" />
<Value name= "KEY_SPACE" integer= "32" desc= "" />
<Value name= "KEY_ESCAPE" integer= "256" desc= "" />
<Value name= "KEY_ENTER" integer= "257" desc= "" />
<Value name= "KEY_TAB" integer= "258" desc= "" />
<Value name= "KEY_BACKSPACE" integer= "259" desc= "" />
<Value name= "KEY_INSERT" integer= "260" desc= "" />
<Value name= "KEY_DELETE" integer= "261" desc= "" />
<Value name= "KEY_RIGHT" integer= "262" desc= "" />
<Value name= "KEY_LEFT" integer= "263" desc= "" />
<Value name= "KEY_DOWN" integer= "264" desc= "" />
<Value name= "KEY_UP" integer= "265" desc= "" />
<Value name= "KEY_PAGE_UP" integer= "266" desc= "" />
<Value name= "KEY_PAGE_DOWN" integer= "267" desc= "" />
<Value name= "KEY_HOME" integer= "268" desc= "" />
<Value name= "KEY_END" integer= "269" desc= "" />
<Value name= "KEY_CAPS_LOCK" integer= "280" desc= "" />
<Value name= "KEY_SCROLL_LOCK" integer= "281" desc= "" />
<Value name= "KEY_NUM_LOCK" integer= "282" desc= "" />
<Value name= "KEY_PRINT_SCREEN" integer= "283" desc= "" />
<Value name= "KEY_PAUSE" integer= "284" desc= "" />
<Value name= "KEY_F1" integer= "290" desc= "" />
<Value name= "KEY_F2" integer= "291" desc= "" />
<Value name= "KEY_F3" integer= "292" desc= "" />
<Value name= "KEY_F4" integer= "293" desc= "" />
<Value name= "KEY_F5" integer= "294" desc= "" />
<Value name= "KEY_F6" integer= "295" desc= "" />
<Value name= "KEY_F7" integer= "296" desc= "" />
<Value name= "KEY_F8" integer= "297" desc= "" />
<Value name= "KEY_F9" integer= "298" desc= "" />
<Value name= "KEY_F10" integer= "299" desc= "" />
<Value name= "KEY_F11" integer= "300" desc= "" />
<Value name= "KEY_F12" integer= "301" desc= "" />
<Value name= "KEY_LEFT_SHIFT" integer= "340" desc= "" />
<Value name= "KEY_LEFT_CONTROL" integer= "341" desc= "" />
<Value name= "KEY_LEFT_ALT" integer= "342" desc= "" />
<Value name= "KEY_LEFT_SUPER" integer= "343" desc= "" />
<Value name= "KEY_RIGHT_SHIFT" integer= "344" desc= "" />
<Value name= "KEY_RIGHT_CONTROL" integer= "345" desc= "" />
<Value name= "KEY_RIGHT_ALT" integer= "346" desc= "" />
<Value name= "KEY_RIGHT_SUPER" integer= "347" desc= "" />
<Value name= "KEY_KB_MENU" integer= "348" desc= "" />
<Value name= "KEY_KP_0" integer= "320" desc= "" />
<Value name= "KEY_KP_1" integer= "321" desc= "" />
<Value name= "KEY_KP_2" integer= "322" desc= "" />
<Value name= "KEY_KP_3" integer= "323" desc= "" />
<Value name= "KEY_KP_4" integer= "324" desc= "" />
<Value name= "KEY_KP_5" integer= "325" desc= "" />
<Value name= "KEY_KP_6" integer= "326" desc= "" />
<Value name= "KEY_KP_7" integer= "327" desc= "" />
<Value name= "KEY_KP_8" integer= "328" desc= "" />
<Value name= "KEY_KP_9" integer= "329" desc= "" />
<Value name= "KEY_KP_DECIMAL" integer= "330" desc= "" />
<Value name= "KEY_KP_DIVIDE" integer= "331" desc= "" />
<Value name= "KEY_KP_MULTIPLY" integer= "332" desc= "" />
<Value name= "KEY_KP_SUBTRACT" integer= "333" desc= "" />
<Value name= "KEY_KP_ADD" integer= "334" desc= "" />
<Value name= "KEY_KP_ENTER" integer= "335" desc= "" />
<Value name= "KEY_KP_EQUAL" integer= "336" desc= "" />
<Value name= "KEY_BACK" integer= "4" desc= "" />
<Value name= "KEY_MENU" integer= "82" desc= "" />
<Value name= "KEY_VOLUME_UP" integer= "24" desc= "" />
<Value name= "KEY_VOLUME_DOWN" integer= "25" desc= "" />
<Enum name= "KeyboardKey" valueCount= "110" desc= "Keyboard keys (US keyboard layout) " >
<Value name= "KEY_NULL" integer= "0" desc= "Key: NULL, used for no key pressed " />
<Value name= "KEY_APOSTROPHE" integer= "39" desc= "Key: ' " />
<Value name= "KEY_COMMA" integer= "44" desc= "Key: , " />
<Value name= "KEY_MINUS" integer= "45" desc= "Key: - " />
<Value name= "KEY_PERIOD" integer= "46" desc= "Key: . " />
<Value name= "KEY_SLASH" integer= "47" desc= "Key: / " />
<Value name= "KEY_ZERO" integer= "48" desc= "Key: 0 " />
<Value name= "KEY_ONE" integer= "49" desc= "Key: 1 " />
<Value name= "KEY_TWO" integer= "50" desc= "Key: 2 " />
<Value name= "KEY_THREE" integer= "51" desc= "Key: 3 " />
<Value name= "KEY_FOUR" integer= "52" desc= "Key: 4 " />
<Value name= "KEY_FIVE" integer= "53" desc= "Key: 5 " />
<Value name= "KEY_SIX" integer= "54" desc= "Key: 6 " />
<Value name= "KEY_SEVEN" integer= "55" desc= "Key: 7 " />
<Value name= "KEY_EIGHT" integer= "56" desc= "Key: 8 " />
<Value name= "KEY_NINE" integer= "57" desc= "Key: 9 " />
<Value name= "KEY_SEMICOLON" integer= "59" desc= "Key: ; " />
<Value name= "KEY_EQUAL" integer= "61" desc= "Key: = " />
<Value name= "KEY_A" integer= "65" desc= "Key: A | a " />
<Value name= "KEY_B" integer= "66" desc= "Key: B | b " />
<Value name= "KEY_C" integer= "67" desc= "Key: C | c " />
<Value name= "KEY_D" integer= "68" desc= "Key: D | d " />
<Value name= "KEY_E" integer= "69" desc= "Key: E | e " />
<Value name= "KEY_F" integer= "70" desc= "Key: F | f " />
<Value name= "KEY_G" integer= "71" desc= "Key: G | g " />
<Value name= "KEY_H" integer= "72" desc= "Key: H | h " />
<Value name= "KEY_I" integer= "73" desc= "Key: I | i " />
<Value name= "KEY_J" integer= "74" desc= "Key: J | j " />
<Value name= "KEY_K" integer= "75" desc= "Key: K | k " />
<Value name= "KEY_L" integer= "76" desc= "Key: L | l " />
<Value name= "KEY_M" integer= "77" desc= "Key: M | m " />
<Value name= "KEY_N" integer= "78" desc= "Key: N | n " />
<Value name= "KEY_O" integer= "79" desc= "Key: O | o " />
<Value name= "KEY_P" integer= "80" desc= "Key: P | p " />
<Value name= "KEY_Q" integer= "81" desc= "Key: Q | q " />
<Value name= "KEY_R" integer= "82" desc= "Key: R | r " />
<Value name= "KEY_S" integer= "83" desc= "Key: S | s " />
<Value name= "KEY_T" integer= "84" desc= "Key: T | t " />
<Value name= "KEY_U" integer= "85" desc= "Key: U | u " />
<Value name= "KEY_V" integer= "86" desc= "Key: V | v " />
<Value name= "KEY_W" integer= "87" desc= "Key: W | w " />
<Value name= "KEY_X" integer= "88" desc= "Key: X | x " />
<Value name= "KEY_Y" integer= "89" desc= "Key: Y | y " />
<Value name= "KEY_Z" integer= "90" desc= "Key: Z | z " />
<Value name= "KEY_LEFT_BRACKET" integer= "91" desc= "Key: [ " />
<Value name= "KEY_BACKSLASH" integer= "92" desc= "Key: '\' " />
<Value name= "KEY_RIGHT_BRACKET" integer= "93" desc= "Key: ] " />
<Value name= "KEY_GRAVE" integer= "96" desc= "Key: ` " />
<Value name= "KEY_SPACE" integer= "32" desc= "Key: Space " />
<Value name= "KEY_ESCAPE" integer= "256" desc= "Key: Esc " />
<Value name= "KEY_ENTER" integer= "257" desc= "Key: Enter " />
<Value name= "KEY_TAB" integer= "258" desc= "Key: Tab " />
<Value name= "KEY_BACKSPACE" integer= "259" desc= "Key: Backspace " />
<Value name= "KEY_INSERT" integer= "260" desc= "Key: Ins " />
<Value name= "KEY_DELETE" integer= "261" desc= "Key: Del " />
<Value name= "KEY_RIGHT" integer= "262" desc= "Key: Cursor right " />
<Value name= "KEY_LEFT" integer= "263" desc= "Key: Cursor left " />
<Value name= "KEY_DOWN" integer= "264" desc= "Key: Cursor down " />
<Value name= "KEY_UP" integer= "265" desc= "Key: Cursor up " />
<Value name= "KEY_PAGE_UP" integer= "266" desc= "Key: Page up " />
<Value name= "KEY_PAGE_DOWN" integer= "267" desc= "Key: Page down " />
<Value name= "KEY_HOME" integer= "268" desc= "Key: Home " />
<Value name= "KEY_END" integer= "269" desc= "Key: End " />
<Value name= "KEY_CAPS_LOCK" integer= "280" desc= "Key: Caps lock " />
<Value name= "KEY_SCROLL_LOCK" integer= "281" desc= "Key: Scroll down " />
<Value name= "KEY_NUM_LOCK" integer= "282" desc= "Key: Num lock " />
<Value name= "KEY_PRINT_SCREEN" integer= "283" desc= "Key: Print screen " />
<Value name= "KEY_PAUSE" integer= "284" desc= "Key: Pause " />
<Value name= "KEY_F1" integer= "290" desc= "Key: F1 " />
<Value name= "KEY_F2" integer= "291" desc= "Key: F2 " />
<Value name= "KEY_F3" integer= "292" desc= "Key: F3 " />
<Value name= "KEY_F4" integer= "293" desc= "Key: F4 " />
<Value name= "KEY_F5" integer= "294" desc= "Key: F5 " />
<Value name= "KEY_F6" integer= "295" desc= "Key: F6 " />
<Value name= "KEY_F7" integer= "296" desc= "Key: F7 " />
<Value name= "KEY_F8" integer= "297" desc= "Key: F8 " />
<Value name= "KEY_F9" integer= "298" desc= "Key: F9 " />
<Value name= "KEY_F10" integer= "299" desc= "Key: F10 " />
<Value name= "KEY_F11" integer= "300" desc= "Key: F11 " />
<Value name= "KEY_F12" integer= "301" desc= "Key: F12 " />
<Value name= "KEY_LEFT_SHIFT" integer= "340" desc= "Key: Shift left " />
<Value name= "KEY_LEFT_CONTROL" integer= "341" desc= "Key: Control left " />
<Value name= "KEY_LEFT_ALT" integer= "342" desc= "Key: Alt left " />
<Value name= "KEY_LEFT_SUPER" integer= "343" desc= "Key: Super left " />
<Value name= "KEY_RIGHT_SHIFT" integer= "344" desc= "Key: Shift right " />
<Value name= "KEY_RIGHT_CONTROL" integer= "345" desc= "Key: Control right " />
<Value name= "KEY_RIGHT_ALT" integer= "346" desc= "Key: Alt right " />
<Value name= "KEY_RIGHT_SUPER" integer= "347" desc= "Key: Super right " />
<Value name= "KEY_KB_MENU" integer= "348" desc= "Key: KB menu " />
<Value name= "KEY_KP_0" integer= "320" desc= "Key: Keypad 0 " />
<Value name= "KEY_KP_1" integer= "321" desc= "Key: Keypad 1 " />
<Value name= "KEY_KP_2" integer= "322" desc= "Key: Keypad 2 " />
<Value name= "KEY_KP_3" integer= "323" desc= "Key: Keypad 3 " />
<Value name= "KEY_KP_4" integer= "324" desc= "Key: Keypad 4 " />
<Value name= "KEY_KP_5" integer= "325" desc= "Key: Keypad 5 " />
<Value name= "KEY_KP_6" integer= "326" desc= "Key: Keypad 6 " />
<Value name= "KEY_KP_7" integer= "327" desc= "Key: Keypad 7 " />
<Value name= "KEY_KP_8" integer= "328" desc= "Key: Keypad 8 " />
<Value name= "KEY_KP_9" integer= "329" desc= "Key: Keypad 9 " />
<Value name= "KEY_KP_DECIMAL" integer= "330" desc= "Key: Keypad . " />
<Value name= "KEY_KP_DIVIDE" integer= "331" desc= "Key: Keypad / " />
<Value name= "KEY_KP_MULTIPLY" integer= "332" desc= "Key: Keypad * " />
<Value name= "KEY_KP_SUBTRACT" integer= "333" desc= "Key: Keypad - " />
<Value name= "KEY_KP_ADD" integer= "334" desc= "Key: Keypad + " />
<Value name= "KEY_KP_ENTER" integer= "335" desc= "Key: Keypad Enter " />
<Value name= "KEY_KP_EQUAL" integer= "336" desc= "Key: Keypad = " />
<Value name= "KEY_BACK" integer= "4" desc= "Key: Android back button " />
<Value name= "KEY_MENU" integer= "82" desc= "Key: Android menu button " />
<Value name= "KEY_VOLUME_UP" integer= "24" desc= "Key: Android volume up button " />
<Value name= "KEY_VOLUME_DOWN" integer= "25" desc= "Key: Android volume down button " />
</Enum>
<Enum name= "MouseButton" valueCount= "7" desc= "" >
<Value name= "MOUSE_BUTTON_LEFT" integer= "0" desc= "" />
<Value name= "MOUSE_BUTTON_RIGHT" integer= "1" desc= "" />
<Value name= "MOUSE_BUTTON_MIDDLE" integer= "2" desc= "" />
<Value name= "MOUSE_BUTTON_SIDE" integer= "3" desc= "" />
<Value name= "MOUSE_BUTTON_EXTRA" integer= "4" desc= "" />
<Value name= "MOUSE_BUTTON_FORWARD" integer= "5" desc= "" />
<Value name= "MOUSE_BUTTON_BACK" integer= "6" desc= "" />
<Enum name= "MouseButton" valueCount= "7" desc= "Mouse buttons " >
<Value name= "MOUSE_BUTTON_LEFT" integer= "0" desc= "Mouse button left " />
<Value name= "MOUSE_BUTTON_RIGHT" integer= "1" desc= "Mouse button right " />
<Value name= "MOUSE_BUTTON_MIDDLE" integer= "2" desc= "Mouse button middle (pressed wheel) " />
<Value name= "MOUSE_BUTTON_SIDE" integer= "3" desc= "Mouse button side (advanced mouse device) " />
<Value name= "MOUSE_BUTTON_EXTRA" integer= "4" desc= "Mouse button extra (advanced mouse device) " />
<Value name= "MOUSE_BUTTON_FORWARD" integer= "5" desc= "Mouse button fordward (advanced mouse device) " />
<Value name= "MOUSE_BUTTON_BACK" integer= "6" desc= "Mouse button back (advanced mouse device) " />
</Enum>
<Enum name= "MouseCursor" valueCount= "11" desc= "" >
<Value name= "MOUSE_CURSOR_DEFAULT" integer= "0" desc= "" />
<Value name= "MOUSE_CURSOR_ARROW" integer= "1" desc= "" />
<Value name= "MOUSE_CURSOR_IBEAM" integer= "2" desc= "" />
<Value name= "MOUSE_CURSOR_CROSSHAIR" integer= "3" desc= "" />
<Value name= "MOUSE_CURSOR_POINTING_HAND" integer= "4" desc= "" />
<Value name= "MOUSE_CURSOR_RESIZE_EW" integer= "5" desc= "" />
<Value name= "MOUSE_CURSOR_RESIZE_NS" integer= "6" desc= "" />
<Value name= "MOUSE_CURSOR_RESIZE_NWSE" integer= "7" desc= "" />
<Value name= "MOUSE_CURSOR_RESIZE_NESW" integer= "8" desc= "" />
<Value name= "MOUSE_CURSOR_RESIZE_ALL" integer= "9" desc= "" />
<Value name= "MOUSE_CURSOR_NOT_ALLOWED" integer= "10" desc= "" />
<Enum name= "MouseCursor" valueCount= "11" desc= "Mouse cursor " >
<Value name= "MOUSE_CURSOR_DEFAULT" integer= "0" desc= "Default pointer shape " />
<Value name= "MOUSE_CURSOR_ARROW" integer= "1" desc= "Arrow shape " />
<Value name= "MOUSE_CURSOR_IBEAM" integer= "2" desc= "Text writing cursor shape " />
<Value name= "MOUSE_CURSOR_CROSSHAIR" integer= "3" desc= "Cross shape " />
<Value name= "MOUSE_CURSOR_POINTING_HAND" integer= "4" desc= "Pointing hand cursor " />
<Value name= "MOUSE_CURSOR_RESIZE_EW" integer= "5" desc= "Horizontal resize/move arrow shape " />
<Value name= "MOUSE_CURSOR_RESIZE_NS" integer= "6" desc= "Vertical resize/move arrow shape " />
<Value name= "MOUSE_CURSOR_RESIZE_NWSE" integer= "7" desc= "Top-left to bottom-right diagonal resize/move arrow shape " />
<Value name= "MOUSE_CURSOR_RESIZE_NESW" integer= "8" desc= "The top-right to bottom-left diagonal resize/move arrow shape " />
<Value name= "MOUSE_CURSOR_RESIZE_ALL" integer= "9" desc= "The omni-directional resize/move cursor shape " />
<Value name= "MOUSE_CURSOR_NOT_ALLOWED" integer= "10" desc= "The operation-not-allowed shape " />
</Enum>
<Enum name= "GamepadButton" valueCount= "18" desc= "" >
<Value name= "GAMEPAD_BUTTON_UNKNOWN" integer= "0" desc= "" />
<Value name= "GAMEPAD_BUTTON_LEFT_FACE_UP" integer= "1" desc= "" />
<Value name= "GAMEPAD_BUTTON_LEFT_FACE_RIGHT" integer= "2" desc= "" />
<Value name= "GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer= "3" desc= "" />
<Value name= "GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer= "4" desc= "" />
<Value name= "GAMEPAD_BUTTON_RIGHT_FACE_UP" integer= "5" desc= "" />
<Value name= "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer= "6" desc= "" />
<Value name= "GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer= "7" desc= "" />
<Value name= "GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer= "8" desc= "" />
<Value name= "GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer= "9" desc= "" />
<Value name= "GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer= "10" desc= "" />
<Value name= "GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer= "11" desc= "" />
<Value name= "GAMEPAD_BUTTON_RIGHT_TRIGGER_2" integer= "12" desc= "" />
<Value name= "GAMEPAD_BUTTON_MIDDLE_LEFT" integer= "13" desc= "" />
<Value name= "GAMEPAD_BUTTON_MIDDLE" integer= "14" desc= "" />
<Value name= "GAMEPAD_BUTTON_MIDDLE_RIGHT" integer= "15" desc= "" />
<Value name= "GAMEPAD_BUTTON_LEFT_THUMB" integer= "16" desc= "" />
<Value name= "GAMEPAD_BUTTON_RIGHT_THUMB" integer= "17" desc= "" />
<Enum name= "GamepadButton" valueCount= "18" desc= "Gamepad buttons " >
<Value name= "GAMEPAD_BUTTON_UNKNOWN" integer= "0" desc= "Unknown button, just for error checking " />
<Value name= "GAMEPAD_BUTTON_LEFT_FACE_UP" integer= "1" desc= "Gamepad left DPAD up button " />
<Value name= "GAMEPAD_BUTTON_LEFT_FACE_RIGHT" integer= "2" desc= "Gamepad left DPAD right button " />
<Value name= "GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer= "3" desc= "Gamepad left DPAD down button " />
<Value name= "GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer= "4" desc= "Gamepad left DPAD left button " />
<Value name= "GAMEPAD_BUTTON_RIGHT_FACE_UP" integer= "5" desc= "Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) " />
<Value name= "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer= "6" desc= "Gamepad right button right (i.e. PS3: Square, Xbox: X) " />
<Value name= "GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer= "7" desc= "Gamepad right button down (i.e. PS3: Cross, Xbox: A) " />
<Value name= "GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer= "8" desc= "Gamepad right button left (i.e. PS3: Circle, Xbox: B) " />
<Value name= "GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer= "9" desc= "Gamepad top/back trigger left (first), it could be a trailing button " />
<Value name= "GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer= "10" desc= "Gamepad top/back trigger left (second), it could be a trailing button " />
<Value name= "GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer= "11" desc= "Gamepad top/back trigger right (one), it could be a trailing button " />
<Value name= "GAMEPAD_BUTTON_RIGHT_TRIGGER_2" integer= "12" desc= "Gamepad top/back trigger right (second), it could be a trailing button " />
<Value name= "GAMEPAD_BUTTON_MIDDLE_LEFT" integer= "13" desc= "Gamepad center buttons, left one (i.e. PS3: Select) " />
<Value name= "GAMEPAD_BUTTON_MIDDLE" integer= "14" desc= "Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) " />
<Value name= "GAMEPAD_BUTTON_MIDDLE_RIGHT" integer= "15" desc= "Gamepad center buttons, right one (i.e. PS3: Start) " />
<Value name= "GAMEPAD_BUTTON_LEFT_THUMB" integer= "16" desc= "Gamepad joystick pressed button left " />
<Value name= "GAMEPAD_BUTTON_RIGHT_THUMB" integer= "17" desc= "Gamepad joystick pressed button right " />
</Enum>
<Enum name= "GamepadAxis" valueCount= "6" desc= "" >
<Value name= "GAMEPAD_AXIS_LEFT_X" integer= "0" desc= "" />
<Value name= "GAMEPAD_AXIS_LEFT_Y" integer= "1" desc= "" />
<Value name= "GAMEPAD_AXIS_RIGHT_X" integer= "2" desc= "" />
<Value name= "GAMEPAD_AXIS_RIGHT_Y" integer= "3" desc= "" />
<Value name= "GAMEPAD_AXIS_LEFT_TRIGGER" integer= "4" desc= "" />
<Value name= "GAMEPAD_AXIS_RIGHT_TRIGGER" integer= "5" desc= "" />
<Enum name= "GamepadAxis" valueCount= "6" desc= "Gamepad axis " >
<Value name= "GAMEPAD_AXIS_LEFT_X" integer= "0" desc= "Gamepad left stick X axis " />
<Value name= "GAMEPAD_AXIS_LEFT_Y" integer= "1" desc= "Gamepad left stick Y axis " />
<Value name= "GAMEPAD_AXIS_RIGHT_X" integer= "2" desc= "Gamepad right stick X axis " />
<Value name= "GAMEPAD_AXIS_RIGHT_Y" integer= "3" desc= "Gamepad right stick Y axis " />
<Value name= "GAMEPAD_AXIS_LEFT_TRIGGER" integer= "4" desc= "Gamepad back trigger left, pressure level: [1..-1] " />
<Value name= "GAMEPAD_AXIS_RIGHT_TRIGGER" integer= "5" desc= "Gamepad back trigger right, pressure level: [1..-1] " />
</Enum>
<Enum name= "MaterialMapIndex" valueCount= "11" desc= "" >
<Value name= "MATERIAL_MAP_ALBEDO" integer= "0" desc= "" />
<Value name= "MATERIAL_MAP_METALNESS" integer= "1" desc= "" />
<Value name= "MATERIAL_MAP_NORMAL" integer= "2" desc= "" />
<Value name= "MATERIAL_MAP_ROUGHNESS" integer= "3" desc= "" />
<Value name= "MATERIAL_MAP_OCCLUSION" integer= "4" desc= "" />
<Value name= "MATERIAL_MAP_EMISSION" integer= "5" desc= "" />
<Value name= "MATERIAL_MAP_HEIGHT" integer= "6" desc= "" />
<Value name= "MATERIAL_MAP_CUBEMAP" integer= "7" desc= "" />
<Value name= "MATERIAL_MAP_IRRADIANCE" integer= "8" desc= "" />
<Value name= "MATERIAL_MAP_PREFILTER" integer= "9" desc= "" />
<Value name= "MATERIAL_MAP_BRDF" integer= "10" desc= "" />
<Enum name= "MaterialMapIndex" valueCount= "11" desc= "Material map index " >
<Value name= "MATERIAL_MAP_ALBEDO" integer= "0" desc= "Albedo material (same as: MATERIAL_MAP_DIFFUSE) " />
<Value name= "MATERIAL_MAP_METALNESS" integer= "1" desc= "Metalness material (same as: MATERIAL_MAP_SPECULAR) " />
<Value name= "MATERIAL_MAP_NORMAL" integer= "2" desc= "Normal material " />
<Value name= "MATERIAL_MAP_ROUGHNESS" integer= "3" desc= "Roughness material " />
<Value name= "MATERIAL_MAP_OCCLUSION" integer= "4" desc= "Ambient occlusion material " />
<Value name= "MATERIAL_MAP_EMISSION" integer= "5" desc= "Emission material " />
<Value name= "MATERIAL_MAP_HEIGHT" integer= "6" desc= "Heightmap material " />
<Value name= "MATERIAL_MAP_CUBEMAP" integer= "7" desc= "Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) " />
<Value name= "MATERIAL_MAP_IRRADIANCE" integer= "8" desc= "Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) " />
<Value name= "MATERIAL_MAP_PREFILTER" integer= "9" desc= "Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) " />
<Value name= "MATERIAL_MAP_BRDF" integer= "10" desc= "Brdf material " />
</Enum>
<Enum name= "ShaderLocationIndex" valueCount= "26" desc= "" >
<Value name= "SHADER_LOC_VERTEX_POSITION" integer= "0" desc= "" />
<Value name= "SHADER_LOC_VERTEX_TEXCOORD01" integer= "1" desc= "" />
<Value name= "SHADER_LOC_VERTEX_TEXCOORD02" integer= "2" desc= "" />
<Value name= "SHADER_LOC_VERTEX_NORMAL" integer= "3" desc= "" />
<Value name= "SHADER_LOC_VERTEX_TANGENT" integer= "4" desc= "" />
<Value name= "SHADER_LOC_VERTEX_COLOR" integer= "5" desc= "" />
<Value name= "SHADER_LOC_MATRIX_MVP" integer= "6" desc= "" />
<Value name= "SHADER_LOC_MATRIX_VIEW" integer= "7" desc= "" />
<Value name= "SHADER_LOC_MATRIX_PROJECTION" integer= "8" desc= "" />
<Value name= "SHADER_LOC_MATRIX_MODEL" integer= "9" desc= "" />
<Value name= "SHADER_LOC_MATRIX_NORMAL" integer= "10" desc= "" />
<Value name= "SHADER_LOC_VECTOR_VIEW" integer= "11" desc= "" />
<Value name= "SHADER_LOC_COLOR_DIFFUSE" integer= "12" desc= "" />
<Value name= "SHADER_LOC_COLOR_SPECULAR" integer= "13" desc= "" />
<Value name= "SHADER_LOC_COLOR_AMBIENT" integer= "14" desc= "" />
<Value name= "SHADER_LOC_MAP_ALBEDO" integer= "15" desc= "" />
<Value name= "SHADER_LOC_MAP_METALNESS" integer= "16" desc= "" />
<Value name= "SHADER_LOC_MAP_NORMAL" integer= "17" desc= "" />
<Value name= "SHADER_LOC_MAP_ROUGHNESS" integer= "18" desc= "" />
<Value name= "SHADER_LOC_MAP_OCCLUSION" integer= "19" desc= "" />
<Value name= "SHADER_LOC_MAP_EMISSION" integer= "20" desc= "" />
<Value name= "SHADER_LOC_MAP_HEIGHT" integer= "21" desc= "" />
<Value name= "SHADER_LOC_MAP_CUBEMAP" integer= "22" desc= "" />
<Value name= "SHADER_LOC_MAP_IRRADIANCE" integer= "23" desc= "" />
<Value name= "SHADER_LOC_MAP_PREFILTER" integer= "24" desc= "" />
<Value name= "SHADER_LOC_MAP_BRDF" integer= "25" desc= "" />
<Enum name= "ShaderLocationIndex" valueCount= "26" desc= "Shader location index " >
<Value name= "SHADER_LOC_VERTEX_POSITION" integer= "0" desc= "Shader location: vertex attribute: position " />
<Value name= "SHADER_LOC_VERTEX_TEXCOORD01" integer= "1" desc= "Shader location: vertex attribute: texcoord01 " />
<Value name= "SHADER_LOC_VERTEX_TEXCOORD02" integer= "2" desc= "Shader location: vertex attribute: texcoord02 " />
<Value name= "SHADER_LOC_VERTEX_NORMAL" integer= "3" desc= "Shader location: vertex attribute: normal " />
<Value name= "SHADER_LOC_VERTEX_TANGENT" integer= "4" desc= "Shader location: vertex attribute: tangent " />
<Value name= "SHADER_LOC_VERTEX_COLOR" integer= "5" desc= "Shader location: vertex attribute: color " />
<Value name= "SHADER_LOC_MATRIX_MVP" integer= "6" desc= "Shader location: matrix uniform: model-view-projection " />
<Value name= "SHADER_LOC_MATRIX_VIEW" integer= "7" desc= "Shader location: matrix uniform: view (camera transform) " />
<Value name= "SHADER_LOC_MATRIX_PROJECTION" integer= "8" desc= "Shader location: matrix uniform: projection " />
<Value name= "SHADER_LOC_MATRIX_MODEL" integer= "9" desc= "Shader location: matrix uniform: model (transform) " />
<Value name= "SHADER_LOC_MATRIX_NORMAL" integer= "10" desc= "Shader location: matrix uniform: normal " />
<Value name= "SHADER_LOC_VECTOR_VIEW" integer= "11" desc= "Shader location: vector uniform: view " />
<Value name= "SHADER_LOC_COLOR_DIFFUSE" integer= "12" desc= "Shader location: vector uniform: diffuse color " />
<Value name= "SHADER_LOC_COLOR_SPECULAR" integer= "13" desc= "Shader location: vector uniform: specular color " />
<Value name= "SHADER_LOC_COLOR_AMBIENT" integer= "14" desc= "Shader location: vector uniform: ambient color " />
<Value name= "SHADER_LOC_MAP_ALBEDO" integer= "15" desc= "Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) " />
<Value name= "SHADER_LOC_MAP_METALNESS" integer= "16" desc= "Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) " />
<Value name= "SHADER_LOC_MAP_NORMAL" integer= "17" desc= "Shader location: sampler2d texture: normal " />
<Value name= "SHADER_LOC_MAP_ROUGHNESS" integer= "18" desc= "Shader location: sampler2d texture: roughness " />
<Value name= "SHADER_LOC_MAP_OCCLUSION" integer= "19" desc= "Shader location: sampler2d texture: occlusion " />
<Value name= "SHADER_LOC_MAP_EMISSION" integer= "20" desc= "Shader location: sampler2d texture: emission " />
<Value name= "SHADER_LOC_MAP_HEIGHT" integer= "21" desc= "Shader location: sampler2d texture: height " />
<Value name= "SHADER_LOC_MAP_CUBEMAP" integer= "22" desc= "Shader location: samplerCube texture: cubemap " />
<Value name= "SHADER_LOC_MAP_IRRADIANCE" integer= "23" desc= "Shader location: samplerCube texture: irradiance " />
<Value name= "SHADER_LOC_MAP_PREFILTER" integer= "24" desc= "Shader location: samplerCube texture: prefilter " />
<Value name= "SHADER_LOC_MAP_BRDF" integer= "25" desc= "Shader location: sampler2d texture: brdf " />
</Enum>
<Enum name= "ShaderUniformDataType" valueCount= "9" desc= "" >
<Value name= "SHADER_UNIFORM_FLOAT" integer= "0" desc= "" />
<Value name= "SHADER_UNIFORM_VEC2" integer= "1" desc= "" />
<Value name= "SHADER_UNIFORM_VEC3" integer= "2" desc= "" />
<Value name= "SHADER_UNIFORM_VEC4" integer= "3" desc= "" />
<Value name= "SHADER_UNIFORM_INT" integer= "4" desc= "" />
<Value name= "SHADER_UNIFORM_IVEC2" integer= "5" desc= "" />
<Value name= "SHADER_UNIFORM_IVEC3" integer= "6" desc= "" />
<Value name= "SHADER_UNIFORM_IVEC4" integer= "7" desc= "" />
<Value name= "SHADER_UNIFORM_SAMPLER2D" integer= "8" desc= "" />
<Enum name= "ShaderUniformDataType" valueCount= "9" desc= "Shader uniform data type " >
<Value name= "SHADER_UNIFORM_FLOAT" integer= "0" desc= "Shader uniform type: float " />
<Value name= "SHADER_UNIFORM_VEC2" integer= "1" desc= "Shader uniform type: vec2 (2 float) " />
<Value name= "SHADER_UNIFORM_VEC3" integer= "2" desc= "Shader uniform type: vec3 (3 float) " />
<Value name= "SHADER_UNIFORM_VEC4" integer= "3" desc= "Shader uniform type: vec4 (4 float) " />
<Value name= "SHADER_UNIFORM_INT" integer= "4" desc= "Shader uniform type: int " />
<Value name= "SHADER_UNIFORM_IVEC2" integer= "5" desc= "Shader uniform type: ivec2 (2 int) " />
<Value name= "SHADER_UNIFORM_IVEC3" integer= "6" desc= "Shader uniform type: ivec3 (3 int) " />
<Value name= "SHADER_UNIFORM_IVEC4" integer= "7" desc= "Shader uniform type: ivec4 (4 int) " />
<Value name= "SHADER_UNIFORM_SAMPLER2D" integer= "8" desc= "Shader uniform type: sampler2d " />
</Enum>
<Enum name= "ShaderAttributeDataType" valueCount= "4" desc= "" >
<Value name= "SHADER_ATTRIB_FLOAT" integer= "0" desc= "" />
<Value name= "SHADER_ATTRIB_VEC2" integer= "1" desc= "" />
<Value name= "SHADER_ATTRIB_VEC3" integer= "2" desc= "" />
<Value name= "SHADER_ATTRIB_VEC4" integer= "3" desc= "" />
<Enum name= "ShaderAttributeDataType" valueCount= "4" desc= "Shader attribute data types " >
<Value name= "SHADER_ATTRIB_FLOAT" integer= "0" desc= "Shader attribute type: float " />
<Value name= "SHADER_ATTRIB_VEC2" integer= "1" desc= "Shader attribute type: vec2 (2 float) " />
<Value name= "SHADER_ATTRIB_VEC3" integer= "2" desc= "Shader attribute type: vec3 (3 float) " />
<Value name= "SHADER_ATTRIB_VEC4" integer= "3" desc= "Shader attribute type: vec4 (4 float) " />
</Enum>
<Enum name= "PixelFormat" valueCount= "21" desc= "" >
<Value name= "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" integer= "1" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" integer= "2" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R5G6B5" integer= "3" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R8G8B8" integer= "4" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" integer= "5" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" integer= "6" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" integer= "7" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R32" integer= "8" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R32G32B32" integer= "9" desc= "" />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" integer= "10" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_DXT1_RGB" integer= "11" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_DXT1_RGBA" integer= "12" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_DXT3_RGBA" integer= "13" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_DXT5_RGBA" integer= "14" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_ETC1_RGB" integer= "15" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_ETC2_RGB" integer= "16" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" integer= "17" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_PVRT_RGB" integer= "18" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_PVRT_RGBA" integer= "19" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" integer= "20" desc= "" />
<Value name= "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" integer= "21" desc= "" />
<Enum name= "PixelFormat" valueCount= "21" desc= "Pixel formats " >
<Value name= "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" integer= "1" desc= "8 bit per pixel (no alpha) " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" integer= "2" desc= "8*2 bpp (2 channels) " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R5G6B5" integer= "3" desc= "16 bpp " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R8G8B8" integer= "4" desc= "24 bpp " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" integer= "5" desc= "16 bpp (1 bit alpha) " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" integer= "6" desc= "16 bpp (4 bit alpha) " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" integer= "7" desc= "32 bpp " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R32" integer= "8" desc= "32 bpp (1 channel - float) " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R32G32B32" integer= "9" desc= "32*3 bpp (3 channels - float) " />
<Value name= "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" integer= "10" desc= "32*4 bpp (4 channels - float) " />
<Value name= "PIXELFORMAT_COMPRESSED_DXT1_RGB" integer= "11" desc= "4 bpp (no alpha) " />
<Value name= "PIXELFORMAT_COMPRESSED_DXT1_RGBA" integer= "12" desc= "4 bpp (1 bit alpha) " />
<Value name= "PIXELFORMAT_COMPRESSED_DXT3_RGBA" integer= "13" desc= "8 bpp " />
<Value name= "PIXELFORMAT_COMPRESSED_DXT5_RGBA" integer= "14" desc= "8 bpp " />
<Value name= "PIXELFORMAT_COMPRESSED_ETC1_RGB" integer= "15" desc= "4 bpp " />
<Value name= "PIXELFORMAT_COMPRESSED_ETC2_RGB" integer= "16" desc= "4 bpp " />
<Value name= "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" integer= "17" desc= "8 bpp " />
<Value name= "PIXELFORMAT_COMPRESSED_PVRT_RGB" integer= "18" desc= "4 bpp " />
<Value name= "PIXELFORMAT_COMPRESSED_PVRT_RGBA" integer= "19" desc= "4 bpp " />
<Value name= "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" integer= "20" desc= "8 bpp " />
<Value name= "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" integer= "21" desc= "2 bpp " />
</Enum>
<Enum name= "TextureFilter" valueCount= "6" desc= "" >
<Value name= "TEXTURE_FILTER_POINT" integer= "0" desc= "" />
<Value name= "TEXTURE_FILTER_BILINEAR" integer= "1" desc= "" />
<Value name= "TEXTURE_FILTER_TRILINEAR" integer= "2" desc= "" />
<Value name= "TEXTURE_FILTER_ANISOTROPIC_4X" integer= "3" desc= "" />
<Value name= "TEXTURE_FILTER_ANISOTROPIC_8X" integer= "4" desc= "" />
<Value name= "TEXTURE_FILTER_ANISOTROPIC_16X" integer= "5" desc= "" />
<Enum name= "TextureFilter" valueCount= "6" desc= "Texture parameters: filter mode " >
<Value name= "TEXTURE_FILTER_POINT" integer= "0" desc= "No filter, just pixel approximation " />
<Value name= "TEXTURE_FILTER_BILINEAR" integer= "1" desc= "Linear filtering " />
<Value name= "TEXTURE_FILTER_TRILINEAR" integer= "2" desc= "Trilinear filtering (linear with mipmaps) " />
<Value name= "TEXTURE_FILTER_ANISOTROPIC_4X" integer= "3" desc= "Anisotropic filtering 4x " />
<Value name= "TEXTURE_FILTER_ANISOTROPIC_8X" integer= "4" desc= "Anisotropic filtering 8x " />
<Value name= "TEXTURE_FILTER_ANISOTROPIC_16X" integer= "5" desc= "Anisotropic filtering 16x " />
</Enum>
<Enum name= "TextureWrap" valueCount= "4" desc= "" >
<Value name= "TEXTURE_WRAP_REPEAT" integer= "0" desc= "" />
<Value name= "TEXTURE_WRAP_CLAMP" integer= "1" desc= "" />
<Value name= "TEXTURE_WRAP_MIRROR_REPEAT" integer= "2" desc= "" />
<Value name= "TEXTURE_WRAP_MIRROR_CLAMP" integer= "3" desc= "" />
<Enum name= "TextureWrap" valueCount= "4" desc= "Texture parameters: wrap mode " >
<Value name= "TEXTURE_WRAP_REPEAT" integer= "0" desc= "Repeats texture in tiled mode " />
<Value name= "TEXTURE_WRAP_CLAMP" integer= "1" desc= "Clamps texture to edge pixel in tiled mode " />
<Value name= "TEXTURE_WRAP_MIRROR_REPEAT" integer= "2" desc= "Mirrors and repeats the texture in tiled mode " />
<Value name= "TEXTURE_WRAP_MIRROR_CLAMP" integer= "3" desc= "Mirrors and clamps to border the texture in tiled mode " />
</Enum>
<Enum name= "CubemapLayout" valueCount= "6" desc= "" >
<Value name= "CUBEMAP_LAYOUT_AUTO_DETECT" integer= "0" desc= "" />
<Value name= "CUBEMAP_LAYOUT_LINE_VERTICAL" integer= "1" desc= "" />
<Value name= "CUBEMAP_LAYOUT_LINE_HORIZONTAL" integer= "2" desc= "" />
<Value name= "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" integer= "3" desc= "" />
<Value name= "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" integer= "4" desc= "" />
<Value name= "CUBEMAP_LAYOUT_PANORAMA" integer= "5" desc= "" />
<Enum name= "CubemapLayout" valueCount= "6" desc= "Cubemap layouts " >
<Value name= "CUBEMAP_LAYOUT_AUTO_DETECT" integer= "0" desc= "Automatically detect layout type " />
<Value name= "CUBEMAP_LAYOUT_LINE_VERTICAL" integer= "1" desc= "Layout is defined by a vertical line with faces " />
<Value name= "CUBEMAP_LAYOUT_LINE_HORIZONTAL" integer= "2" desc= "Layout is defined by an horizontal line with faces " />
<Value name= "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" integer= "3" desc= "Layout is defined by a 3x4 cross with cubemap faces " />
<Value name= "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" integer= "4" desc= "Layout is defined by a 4x3 cross with cubemap faces " />
<Value name= "CUBEMAP_LAYOUT_PANORAMA" integer= "5" desc= "Layout is defined by a panorama image (equirectangular map) " />
</Enum>
<Enum name= "FontType" valueCount= "3" desc= "" >
<Value name= "FONT_DEFAULT" integer= "0" desc= "" />
<Value name= "FONT_BITMAP" integer= "1" desc= "" />
<Value name= "FONT_SDF" integer= "2" desc= "" />
<Enum name= "FontType" valueCount= "3" desc= "Font type, defines generation method " >
<Value name= "FONT_DEFAULT" integer= "0" desc= "Default font generation, anti-aliased " />
<Value name= "FONT_BITMAP" integer= "1" desc= "Bitmap font generation, no anti-aliasing " />
<Value name= "FONT_SDF" integer= "2" desc= "SDF font generation, requires external shader " />
</Enum>
<Enum name= "BlendMode" valueCount= "6" desc= "" >
<Value name= "BLEND_ALPHA" integer= "0" desc= "" />
<Value name= "BLEND_ADDITIVE" integer= "1" desc= "" />
<Value name= "BLEND_MULTIPLIED" integer= "2" desc= "" />
<Value name= "BLEND_ADD_COLORS" integer= "3" desc= "" />
<Value name= "BLEND_SUBTRACT_COLORS" integer= "4" desc= "" />
<Value name= "BLEND_CUSTOM" integer= "5" desc= "" />
<Enum name= "BlendMode" valueCount= "6" desc= "Color blending modes (pre-defined) " >
<Value name= "BLEND_ALPHA" integer= "0" desc= "Blend textures considering alpha (default) " />
<Value name= "BLEND_ADDITIVE" integer= "1" desc= "Blend textures adding colors " />
<Value name= "BLEND_MULTIPLIED" integer= "2" desc= "Blend textures multiplying colors " />
<Value name= "BLEND_ADD_COLORS" integer= "3" desc= "Blend textures adding colors (alternative) " />
<Value name= "BLEND_SUBTRACT_COLORS" integer= "4" desc= "Blend textures subtracting colors (alternative) " />
<Value name= "BLEND_CUSTOM" integer= "5" desc= "Belnd textures using custom src/dst factors (use rlSetBlendMode()) " />
</Enum>
<Enum name= "Gesture" valueCount= "11" desc= "" >
<Value name= "GESTURE_NONE" integer= "0" desc= "" />
<Value name= "GESTURE_TAP" integer= "1" desc= "" />
<Value name= "GESTURE_DOUBLETAP" integer= "2" desc= "" />
<Value name= "GESTURE_HOLD" integer= "4" desc= "" />
<Value name= "GESTURE_DRAG" integer= "8" desc= "" />
<Value name= "GESTURE_SWIPE_RIGHT" integer= "16" desc= "" />
<Value name= "GESTURE_SWIPE_LEFT" integer= "32" desc= "" />
<Value name= "GESTURE_SWIPE_UP" integer= "64" desc= "" />
<Value name= "GESTURE_SWIPE_DOWN" integer= "128" desc= "" />
<Value name= "GESTURE_PINCH_IN" integer= "256" desc= "" />
<Value name= "GESTURE_PINCH_OUT" integer= "512" desc= "" />
<Enum name= "Gesture" valueCount= "11" desc= "Gesture " >
<Value name= "GESTURE_NONE" integer= "0" desc= "No gesture " />
<Value name= "GESTURE_TAP" integer= "1" desc= "Tap gesture " />
<Value name= "GESTURE_DOUBLETAP" integer= "2" desc= "Double tap gesture " />
<Value name= "GESTURE_HOLD" integer= "4" desc= "Hold gesture " />
<Value name= "GESTURE_DRAG" integer= "8" desc= "Drag gesture " />
<Value name= "GESTURE_SWIPE_RIGHT" integer= "16" desc= "Swipe right gesture " />
<Value name= "GESTURE_SWIPE_LEFT" integer= "32" desc= "Swipe left gesture " />
<Value name= "GESTURE_SWIPE_UP" integer= "64" desc= "Swipe up gesture " />
<Value name= "GESTURE_SWIPE_DOWN" integer= "128" desc= "Swipe down gesture " />
<Value name= "GESTURE_PINCH_IN" integer= "256" desc= "Pinch in gesture " />
<Value name= "GESTURE_PINCH_OUT" integer= "512" desc= "Pinch out gesture " />
</Enum>
<Enum name= "CameraMode" valueCount= "5" desc= "" >
<Value name= "CAMERA_CUSTOM" integer= "0" desc= "" />
<Value name= "CAMERA_FREE" integer= "1" desc= "" />
<Value name= "CAMERA_ORBITAL" integer= "2" desc= "" />
<Value name= "CAMERA_FIRST_PERSON" integer= "3" desc= "" />
<Value name= "CAMERA_THIRD_PERSON" integer= "4" desc= "" />
<Enum name= "CameraMode" valueCount= "5" desc= "Camera system modes " >
<Value name= "CAMERA_CUSTOM" integer= "0" desc= "Custom camera " />
<Value name= "CAMERA_FREE" integer= "1" desc= "Free camera " />
<Value name= "CAMERA_ORBITAL" integer= "2" desc= "Orbital camera " />
<Value name= "CAMERA_FIRST_PERSON" integer= "3" desc= "First person camera " />
<Value name= "CAMERA_THIRD_PERSON" integer= "4" desc= "Third person camera " />
</Enum>
<Enum name= "CameraProjection" valueCount= "2" desc= "" >
<Value name= "CAMERA_PERSPECTIVE" integer= "0" desc= "" />
<Value name= "CAMERA_ORTHOGRAPHIC" integer= "1" desc= "" />
<Enum name= "CameraProjection" valueCount= "2" desc= "Camera projection " >
<Value name= "CAMERA_PERSPECTIVE" integer= "0" desc= "Perspective projection " />
<Value name= "CAMERA_ORTHOGRAPHIC" integer= "1" desc= "Orthographic projection " />
</Enum>
<Enum name= "NPatchLayout" valueCount= "3" desc= "" >
<Value name= "NPATCH_NINE_PATCH" integer= "0" desc= "" />
<Value name= "NPATCH_THREE_PATCH_VERTICAL" integer= "1" desc= "" />
<Value name= "NPATCH_THREE_PATCH_HORIZONTAL" integer= "2" desc= "" />
<Enum name= "NPatchLayout" valueCount= "3" desc= "N-patch layout " >
<Value name= "NPATCH_NINE_PATCH" integer= "0" desc= "Npatch layout: 3x3 tiles " />
<Value name= "NPATCH_THREE_PATCH_VERTICAL" integer= "1" desc= "Npatch layout: 1x3 tiles " />
<Value name= "NPATCH_THREE_PATCH_HORIZONTAL" integer= "2" desc= "Npatch layout: 3x1 tiles " />
</Enum>
</Enums>
<Functions count= "487 " >
<Functions count= "489 " >
<Function name= "InitWindow" retType= "void" paramCount= "3" desc= "Initialize window and OpenGL context" >
<Param type= "int" name= "width" desc= "" />
<Param type= "int" name= "height" desc= "" />
@ -610,6 +610,10 @@
</Function>
<Function name= "GetScreenHeight" retType= "int" paramCount= "0" desc= "Get current screen height" >
</Function>
<Function name= "GetRenderWidth" retType= "int" paramCount= "0" desc= "Get current render width (it considers HiDPI)" >
</Function>
<Function name= "GetRenderHeight" retType= "int" paramCount= "0" desc= "Get current render height (it considers HiDPI)" >
</Function>
<Function name= "GetMonitorCount" retType= "int" paramCount= "0" desc= "Get number of connected monitors" >
</Function>
<Function name= "GetCurrentMonitor" retType= "int" paramCount= "0" desc= "Get current connected monitor" >