21 Commits (24724d33bbb0dba1871bbcbde4e21ff7cf562e9d)

Author SHA1 Message Date
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) 8 months ago
  Ray 3f1e59a7cf Update copyright to 2024 11 months ago
  MichaelFiber 18e9784c6d
Remove PLATFORM_RPI (#3232) 1 year ago
  Jeffery Myers 9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926) 1 year ago
  Ray ea590c44a9 REVIEWED: Camera redesign PR 1 year ago
  Crydsch Cube 73989a4981
WIP rcamera redesign vector (#2563) 1 year ago
  Ray b59fab7ee6 Update year to 2023 2 years ago
  Ray 0e5cd442be REVIEWED: Renamed some shaders, fix #2707 2 years ago
  Ray 5840cd6e50 Remove unneeded comment 2 years ago
  Ray 4a9391ae83 REVIEWED: examples descriptions 2 years ago
  Ray 77b9ca50e0 Update shaders_basic_lighting.c 2 years ago
  Ray c1b01c0d5d Added new comment to examples 2 years ago
  raysan5 56cab4b6a9 REVIEWED: shaders_basic_lighting #1865 3 years ago
  Jeffery Myers 6c518008a5
Fixes for 64 bit typecast warnings (#1733) 3 years ago
  Ray dcf52c132f Remove trail spaces 3 years ago
  Ray be8d5a7ae2 RENAMED: camera.type -> camera.projection 3 years ago
  Ray 01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 3 years ago
  raysan5 c32ae480af RENAMED: FormatText() -> TextFormat() 4 years ago
  Ray a6297a2be1 Some code tweaks 4 years ago
  Ray 485787059a Review shader exaples to work on web (GLSL 100) 4 years ago
  Ray 81d8302d53 ADDED: shaders_basic_lighting 5 years ago