Ray
b59fab7ee6
Update year to 2023
2 jaren geleden
Ray
0e5cd442be
REVIEWED: Renamed some shaders, fix #2707
2 jaren geleden
Ray
5840cd6e50
Remove unneeded comment
2 jaren geleden
Ray
4a9391ae83
REVIEWED: examples descriptions
2 jaren geleden
Ray
77b9ca50e0
Update shaders_basic_lighting.c
2 jaren geleden
Ray
c1b01c0d5d
Added new comment to examples
2 jaren geleden
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
Simplified the example
3 jaren geleden
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
4 jaren geleden
Ray
dcf52c132f
Remove trail spaces
4 jaren geleden
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
4 jaren geleden
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
4 jaren geleden
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4 jaren geleden
Ray
a6297a2be1
Some code tweaks
5 jaren geleden
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
5 jaren geleden
Ray
81d8302d53
ADDED: shaders_basic_lighting
5 jaren geleden