391 コミット (84baaa6ee7b32be27243d3833190d46c2856c4e0)

作成者 SHA1 メッセージ 日付
  Ray 446f015ac5 Review formating 1ヶ月前
  Eike Decker bd810368b0
Fixing base64 decoding error when input string is bad (#5170) 1ヶ月前
  Ray ba046a5d60 REVIEWED: `DecompressData()`, fixed buffer copying 1ヶ月前
  Ray 1777da9056 REVIEWED: Avoid realloc() calls, small security improvement 1ヶ月前
  Jonathan Marler f61c2c504d
[rcore][win32] Adding native win32 backend (#4869) 1ヶ月前
  Ray ecf032fe4f REVIEW: Avoid warning on `fgets()` return value 1ヶ月前
  Ray 04a3ab0ca7 REVIEW: Added warning in case of no [rcore] backend defined 1ヶ月前
  Ray 0dc4ba53dc Minor format tweak 1ヶ月前
  Ray a9970484f3 Remove trailing spaces 1ヶ月前
  Ray 74339d2008 REVIEWED: `IsFileExtension()` 2ヶ月前
  Ray 95e4494cfe ADDED: `cursorLocked` variable and review required code #4940 #4955 2ヶ月前
  Ray c6241b91a2 REVIEWED: `IsFileExtension()` to avoid other modules dependency #5071 2ヶ月前
  Nikolas 7267c1c8a1
Make culling distances consistent across raylib 2ヶ月前
  Jeffery Myers bf536d68e1 Make GetRenderWidth and GetREnderHeight return the FBO size if one is active. 2ヶ月前
  Ray 12f0943bd9 Update rcore.c 2ヶ月前
  Ray 7262be85fd Minor format tweaks 2ヶ月前
  Ray 1abac023bd Update rcore.c 3ヶ月前
  mlorenc 518ad8b018 Fix ScanDirectoryFilesRecursively 3ヶ月前
  Ray 59bcf680aa Code gardening... 4ヶ月前
  M374LX 3418172617 Update comments 4ヶ月前
  Ray 341bfb22cc REVIEWED: `MAX_GAMEPAD_AXEX` for consistency #4960 4ヶ月前
  M374LX 299f5350a4 Remove unused variable 4ヶ月前
  Ray d7148f5f9d REDESIGNED: Base64 encoding/decoding functions 4ヶ月前
  Ray 5ddd13b775 REVIEWED: Hexadecimal formatting to be consistent 4ヶ月前
  Ray afb52b19a4 WARNING: REDESIGNED: `EncodeDataBase64()`, NULL terminated string returned 4ヶ月前
  Ray f7d03efb49 REVIEWED: `DecodeDataBase64()`, follow convention: 5ヶ月前
  Ray 693c9c292a Formatting tweaks 5ヶ月前
  Bigfoot71 38aec920b5 makes `path` static in `ScanDirectoryFilesRecursively` 5ヶ月前
  Bigfoot71 03988d2ce8 added a NULL check in `UnloadDirectoryFiles` 5ヶ月前
  AndrewHamel111 fdb92b373b Warning to direct users to appropriate function 6ヶ月前
  Ray cc5739a6d7 REVIEWED: Some PRs formating 6ヶ月前
  Jeffery Myers 60eb3a14d7 Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct. 6ヶ月前
  Ray 909c83fd4a Avoid path filtering on `TakeScreenshot()` 6ヶ月前
  sleeptightAnsiC 8e9c3ceb57 [rcore] fix: TRACELOG upon successfully changing directory 6ヶ月前
  Ray 266fba1111 Minor tweaks 6ヶ月前
  Ray 749a512f13 REVIEWED: `ScanDirectoryFiles*()` #4833 7ヶ月前
  MykBamberg daa2921476 [rcore] Use snprintf to prevent buffer overflow in path construction 7ヶ月前
  Ray 4c8c72778d Remove trailing spaces 7ヶ月前
  sleeptightAnsiC 34159399cf
[rcore] fix crash in InitWindow, due to unchecked result of InitPlatform (#4803) 7ヶ月前
  Ray 557d071fa2 Reviewed shader loading message 7ヶ月前
  Rico P 1e2fd94209
fix linkage warnings under windows (#4766) 7ヶ月前
  mannikim ee946b2f16
use strstr instead of TextFindIndex (#4764) 8ヶ月前
  Ray 74256943a4 REVIEWED: `MAX_GAMEPAD_NAME_LENGTH` #4695 8ヶ月前
  Ray 2b2694a89f Fix #4680 9ヶ月前
  Ray fa0eada61a Update year to 2025 9ヶ月前
  Ray c0f2067dba REVIEWED: `LoadShaderFromMemory()`, use default locations for default shader #4641 9ヶ月前
  Ray 6f0d8611fe Formating tweaks 9ヶ月前
  Colleague Riley 58004723d8
[rcore][RGFW] Add new backend option: `PLATFORM_WEB_RGFW` and update RGFW (#4480) 9ヶ月前
  Ray 6b220f2798 Review formating 10ヶ月前
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 10ヶ月前