Ray
79e2be68c2
Reviewed skinning shaders #4412
2 months ago
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning ( #4321 )
* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
3 months ago
johann nadalutti
53221eb799
feat: vox_loader normals and new voxels shader ( #3843 )
9 months ago
raysan5
fec0ce34c5
Remove trailing spaces
3 years ago
raysan5
9a568654be
REMOVED: EXAMPLE: models_material_pbr
3 years ago
Ray
e0720a0a55
WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
3 years ago
Ray
b36422083e
Remove headers from shaders
3 years ago
Jeffery Myers
0f10c44578
Fixes gl state after HDR texture functions. ( #1621 )
Updates skybox demo to show how to do both HDR and non HDR skyboxes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 years ago
raysan5
65b299c6cf
Replace tabs by 4 spaces
3 years ago
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
4 years ago
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
4 years ago
raysan5
b4ff6fdde3
Review skybox shaders
4 years ago
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 years ago
Ray
a6297a2be1
Some code tweaks
4 years ago
Ray
7caedff9ca
Review weird PBR shader issue >_<
5 years ago
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
5 years ago
Ray
245cf2400e
Review shader examples
5 years ago