Ushio
ae301a1d23
add api FIFO based character input. ( #1012 )
* add api FIFO based character input.
* rename input character functions
* replace tab to space x4 #1012
5 anni fa
ChrisDill
00c611a5fb
[Core] Added ColorFromNormalized which is the reverse of ColorNormalize. ( #1011 )
5 anni fa
Ray
39e22046c1
ClearDirectoryFiles(): Corrected issue #994
5 anni fa
Ray
163a9e1f41
ClearDirectoryFiles() corrected bug
5 anni fa
Ray
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
5 anni fa
Ray
c1d282d9e8
Corrected bug on no-extension
5 anni fa
Ray
b75511248d
Remove trailing spaces
5 anni fa
Ray
7baa2975ec
REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
5 anni fa
raysan5
08165fed18
Review DecompressData() types, for consistency
5 anni fa
Ray
4ccf1e61be
Corect typo
5 anni fa
Ray
0a2177b4bc
ADDED: GetWindowPosition()
5 anni fa
Ray
ae2452d280
ADDED small compression API
- ADDED: CompressData()
- ADDED: DecompressData()
5 anni fa
Ray
d93f8eadf8
REVIEW: GetFileName(): Security checks
5 anni fa
raysan5
4e43192561
Review latest PR
5 anni fa
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
5 anni fa
raysan5
41732bebe8
Formatting tweak
5 anni fa
raysan5
e2183f0b99
Update version in case no config.h is being used
5 anni fa
raysan5
f565ff018e
REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
5 anni fa
raysan5
addbd88833
Expose scissor functionality
5 anni fa
raysan5
20fa362700
Review comment
5 anni fa
raysan5
3db13edd89
Support mouse cursor on RPI native
Reduced bunnymark limits
5 anni fa
raysan5
ef3b01dffc
RPI: Corrected issue when creating 3d projection view
5 anni fa
Ray
ce8d7042c6
PR formatting review
5 anni fa
arvyy
d8b8c0f3fc
change Camera2D behavior ( #945 )
5 anni fa
raysan5
740834bb83
REVIEW: GetDirectoryPath() and GetPrevDirectoryPath()
5 anni fa
Wayde Reitsma
2c2ccadd32
Small fix in GetMouseY ( #940 )
5 anni fa
Ray
b354c10072
ADDED: DirectoryExists()
ADDED: GetPrevDirectoryPath()
5 anni fa
Ray
7c05e498fc
Test Camera on Android
It can break building on that platform...
6 anni fa
Ray
bc3983a3dd
Solved issue #912
6 anni fa
Leandro Gabriel
a4e307ed96
Fix typo in comment (onlyl -> only)
6 anni fa
Ray
1b249ac1e1
Define some globals
6 anni fa
Ray
f951f0c536
RENAMED: LoadDefaultFont() -> LoadFontDefault()
Renamed internal function for consistency with similar functions.
6 anni fa
Ray
721d18589f
Corrected issue with input threads (RPI)
6 anni fa
Ray
dccd61bef9
Support new flag: FLAG_WINDOW_ALWAYS_RUN
Do not stop update/draw on window minimized
WARNING: SetConfigFlag() was reviewed to support int flags
6 anni fa
DarkElvenAngel
034e9ba1b8
Add files via upload
6 anni fa
Mohamed Shazan
272d9d58e3
Add VS2017.ANGLE Project
6 anni fa
Ray
f45691ca8d
Rename function to follow javascript notation
6 anni fa
Ray
be7e56f51e
Move emscripten web shell to src
6 anni fa
Ray
b1806f6600
Add config SUPPORT_SSH_KEYBOARD_RPI
Allow to reconfigure stdin to read input keys, this process could lead to undesired effects. Use with care.
Disabled by default.
6 anni fa
Ray
316b6aa181
Reverted change that breaks mouse on web
6 anni fa
Ray
97c8a28aaa
Remove trail spaces
6 anni fa
Ray
afd90a5a56
Add comment tweak
6 anni fa
Ray
c6b7f9c5b0
Some minor comments
6 anni fa
Ray
f44888e466
Force HighDPI on macOS
6 anni fa
Ray
fc56f8d9ef
Work on touch_as_mouse input -WIP-
6 anni fa
Ray
c9025ed205
Corrected issue with texture rendering
Not sure if already corrected...
6 anni fa
Ray
bb2841a26d
WARNING: Support high DPI displays
This change could break things. So, I created SUPPORT_HIGH_DPI flag to enable it (disabled by default).
Basically, it detects HighDPI display and scales all drawing (and mouse input) appropiately to match the equivalent "standardDPI" screen size on highDPI. It uses screenScaling matrix to do that.
This scaling comes with some undesired effects, like aliasing on default font text (keep in mind that font is pixel-perfect, not intended for any non-rounded scale factor).
The only solution for this aliasing would be some AA postpro filter or implementing the highDPI scaling in a different way: rendering to a texture and scaling it with FILTER_BILINEAR, check `core_window_scale_letterbox.c` example for reference.
Use at your own risk.
6 anni fa
raysan5
100c82e369
Review formatting to follow raylib style
6 anni fa
Reece Mackie
a51f3be38f
Fix web
6 anni fa
Reece Mackie
e69688437a
Why does visual studio keep using tabs!!!
6 anni fa