Ray
e121058eb6
RENAMED: example: textures_rectangle -> textures_sprite_anim
2 anni fa
Ray
fe607323aa
Updated projects
3 anni fa
raysan5
83f0c771d5
ADDED: ALL examples projects to VS2019 solution
3 anni fa
Jeffery Myers
11ebb54674
Don't put the obj and temp files for all the projects in the same place, it causes conflicts ( #1458 )
4 anni fa
Ray
dd45d0ed64
Update VS2019 project
4 anni fa
Ray
c4aee2d09a
Add VS2019 project
4 anni fa
Jeffery Myers
679a26a195
Two small quality of life changes to projects. ( #1448 )
1) use the latest windows SDK not a specific one.
2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
4 anni fa
Ray
a748c3bf25
Review VS2017 project to support x64 properly
5 anni fa
raysan5
615cb35d96
VS2017 project: Added x64 platform configuration
NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations.
5 anni fa
Ray
9fbf5c8ca2
Review VS2017 project configuration
5 anni fa
Ray
af38e18389
Review projects <PlatformToolset> to use default
5 anni fa
raysan5
561c486ceb
Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
5 anni fa
Reece Mackie
56ded3259d
More work, UWP now supports it and deleted old gamepads
5 anni fa
Reece Mackie
b911cefab3
First gamepad stuff
5 anni fa
Ray
0a492b5dea
Retarget VS2017 solution
5 anni fa
Ray
555fdec958
Corrected issues with VS2017 compilation
6 anni fa
raysan5
864511fe57
Review VS2015 and VS2017 projects
6 anni fa
Ray
542eb6f250
Restore removed projects
6 anni fa