The prototype of GenImageFontAtlas() in the main raylib.h header has a set of swapped parameter names.
Going through the usage of the function within raylib itself, it appears as if the correct order is:
1) charsCount
2) fontSize
However, it's exposed to the world as the other way around, which may cause some major confusion.
This implementation is a bit limited, does not support wide characters directories but it's a temporal solution...
This solution uses "io.h" (like MinGW provided one) while other modern solutions use the "windows.h", that result in duplicate symbols issues... need to review it carefully.
REVIEW: Reorganized global variables for consistency
ADDED: GetWindowHandle() to get native window handle
ADDED: GetDirectoryFiles() to get files list for a DIR
Apple ought to fix their OpenGL implementation, but with OpenGL now
deprecated this might not happen.
This has been reported upstream in GLFW in glfw/glfw#1334.
The workaround comes from kovidgoyal/kitty@b82e74f99
This also fixes the HiDPI (Retina) scaling issues reported in #497,
so the workaround is enabled anywhere __APPLE__ is defined.
Previously, if <raylib.h> was #included prior to another header that
defined bool, the compilation would fail.
This is e.g. the case for <perl.h> and <objc/objc.h> which both fall
back to the <stdbool.h> if C99 is available.
The following commit includes <objc/objc.h> in src/core.c, which causes
the same problem.
Avoid this by checking for C99 bool like we already do for C++'s.
- Added PLATFORM_DESKTOP check for Monitor functions to try to fix issue on android.
- Not sure what return types should be when not on desktop. Added rough guess for now.