3 Incheckningar

Upphovsman SHA1 Meddelande Datum
  Ray 80dd72ce12 REVIEWED: For automation simplification 3 veckor sedan
  Ray d8952958db Update Makefile 3 veckor sedan
  Ray 72de562542 REVIEWED: Examples for automation processes 3 veckor sedan
6 ändrade filer med 29 tillägg och 40 borttagningar
Delad Vy
  1. +2
    -3
      examples/Makefile
  2. +25
    -26
      examples/Makefile.Web
  3. +1
    -1
      examples/core/core_vr_simulator.c
  4. +0
    -0
      examples/core/resources/shaders/glsl100/distortion.fs
  5. +0
    -0
      examples/core/resources/shaders/glsl330/distortion.fs
  6. +1
    -10
      examples/models/models_mesh_generation.c

+ 2
- 3
examples/Makefile Visa fil

@ -493,6 +493,8 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
endif
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define source code object files required
#------------------------------------------------------------------------------------------------
#EXAMPLES_LIST_START
@ -672,8 +674,6 @@ OTHERS = \
others/rlgl_standalone
#EXAMPLES_LIST_END
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define processes to execute
#------------------------------------------------------------------------------------------------
# Default target entry
@ -687,7 +687,6 @@ models: $(MODELS)
shaders: $(SHADERS)
audio: $(AUDIO)
# Generic compilation pattern
# NOTE: Examples must be ready for Android compilation!
%: %.c

+ 25
- 26
examples/Makefile.Web Visa fil

@ -493,6 +493,8 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
endif
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define source code object files required
#------------------------------------------------------------------------------------------------
#EXAMPLES_LIST_START
@ -670,12 +672,7 @@ OTHERS = \
others/raymath_vector_angle \
others/rlgl_compute_shader \
others/rlgl_standalone
#EXAMPLES_LIST_END
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define processes to execute
#------------------------------------------------------------------------------------------------
# Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
@ -734,7 +731,7 @@ core/core_custom_logging: core/core_custom_logging.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_drop_files: core/core_drop_files.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_input_gamepad: core/core_input_gamepad.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -896,7 +893,7 @@ textures/textures_image_drawing: textures/textures_image_drawing.c
--preload-file textures/resources/cat.png@resources/cat.png
textures/textures_image_generation: textures/textures_image_generation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_image_kernel: textures/textures_image_kernel.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -915,7 +912,7 @@ textures/textures_image_rotate: textures/textures_image_rotate.c
--preload-file textures/resources/raylib_logo.png
textures/textures_image_text: textures/textures_image_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/parrots.png@resources/parrots.png \
--preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
@ -978,17 +975,17 @@ text/text_draw_3d: text/text_draw_3d.c
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
text/text_font_filters: text/text_font_filters.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
text/text_font_loading: text/text_font_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
--preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
--preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
text/text_font_sdf: text/text_font_sdf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
--preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
@ -1019,7 +1016,7 @@ text/text_rectangle_bounds: text/text_rectangle_bounds.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_unicode: text/text_unicode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
--preload-file text/resources/dejavu.png@resources/dejavu.png \
--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
@ -1033,13 +1030,13 @@ text/text_writing_anim: text/text_writing_anim.c
# Compile MODELS examples
models/models_animation: models/models_animation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
models/models_gpu_skinning: models/models_gpu_skinning.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
@ -1080,20 +1077,20 @@ models/models_heightmap: models/models_heightmap.c
--preload-file models/resources/heightmap.png@resources/heightmap.png
models/models_loading: models/models_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
--preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
models/models_loading_gltf: models/models_loading_gltf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
models/models_loading_m3d: models/models_loading_m3d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
models/models_loading_vox: models/models_loading_vox.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
--preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
--preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
@ -1116,7 +1113,7 @@ models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_skybox: models/models_skybox.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
--preload-file models/resources/skybox.png@resources/skybox.png \
--preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
@ -1131,7 +1128,7 @@ models/models_waving_cubes: models/models_waving_cubes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
@ -1161,7 +1158,7 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
--preload-file shaders/resources/road_n.png@resources/road_n.png
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
@ -1210,7 +1207,7 @@ shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
shaders/shaders_model_shader: shaders/shaders_model_shader.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
--preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
@ -1224,7 +1221,7 @@ shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
--preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/models/church.obj@resources/models/church.obj \
--preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
--preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
@ -1294,7 +1291,7 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
# Compile AUDIO examples
audio/audio_mixed_processor: audio/audio_mixed_processor.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3 \
--preload-file audio/resources/coin.wav@resources/coin.wav
@ -1303,7 +1300,7 @@ audio/audio_module_playing: audio/audio_module_playing.c
--preload-file audio/resources/mini1111.xm@resources/mini1111.xm
audio/audio_music_stream: audio/audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3
audio/audio_raw_stream: audio/audio_raw_stream.c
@ -1319,7 +1316,7 @@ audio/audio_sound_multi: audio/audio_sound_multi.c
--preload-file audio/resources/sound.wav@resources/sound.wav
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3
# Compile OTHERS examples
@ -1341,6 +1338,8 @@ others/rlgl_compute_shader:
others/rlgl_standalone:
$(info Skipping_others_rlgl_standalone)
#EXAMPLES_LIST_END
# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)

+ 1
- 1
examples/core/core_vr_simulator.c Visa fil

@ -61,7 +61,7 @@ int main(void)
VrStereoConfig config = LoadVrStereoConfig(device);
// Distortion shader (uses device lens distortion and chroma)
Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION));
Shader distortion = LoadShader(0, TextFormat("resources/shaders/glsl%i/distortion.fs", GLSL_VERSION));
// Update distortion shader with lens and distortion-scale parameters
SetShaderValue(distortion, GetShaderLocation(distortion, "leftLensCenter"),

examples/core/resources/distortion100.fs → examples/core/resources/shaders/glsl100/distortion.fs Visa fil


examples/core/resources/distortion330.fs → examples/core/resources/shaders/glsl330/distortion.fs Visa fil


+ 1
- 10
examples/models/models_mesh_generation.c Visa fil

@ -48,16 +48,7 @@ int main(void)
models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f));
models[8] = LoadModelFromMesh(GenMeshCustom());
// Generated meshes could be exported as .obj files
//ExportMesh(models[0].meshes[0], "plane.obj");
//ExportMesh(models[1].meshes[0], "cube.obj");
//ExportMesh(models[2].meshes[0], "sphere.obj");
//ExportMesh(models[3].meshes[0], "hemisphere.obj");
//ExportMesh(models[4].meshes[0], "cylinder.obj");
//ExportMesh(models[5].meshes[0], "torus.obj");
//ExportMesh(models[6].meshes[0], "knot.obj");
//ExportMesh(models[7].meshes[0], "poly.obj");
//ExportMesh(models[8].meshes[0], "custom.obj");
// NOTE: Generated meshes could be exported using ExportMesh()
// Set checked texture as default diffuse component for all models material
for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;

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