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/*******************************************************************************************
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*
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* raylib [text] example - Text Writing Animation
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*
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* Example originally created with raylib 1.4, last time updated with raylib 1.4
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
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const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
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int framesCounter = 0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
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else framesCounter++;
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if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON);
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DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
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DrawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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