Iisakki Rotko
cfb81e4a00
fix zig build accessing env vars ( #5490 )
40 minutes ago
Ray
644ff28f87
Update shaders_deferred_rendering.c
10 hours ago
Ray
28b9411e9d
REMOVED: `RLGL_RENDER_TEXTURES_HINT`, enabled by default and no complaints of anyone having issues #5479
10 hours ago
Ray
0c33c603f4
REVIEWED: `EXTERNAL_CONFIG_FLAGS` usage, check moved to `config.h`
Due to `utils` module removal, `EXTERNAL_CONFIG_FLAGS` was not working, so the system was redesigned.
This change is independent of #4411
10 hours ago
Morgan Moore
32e7732061
Update build.zig to work with 0.16 ( #5487 )
23 hours ago
James Mintram
d7c38cfbe4
fix rglfw.c path in build.zig for bsd platforms ( #5486 )
1 day ago
Ray
4badbe2b17
REVIEWED: Variable scope #5485
1 day ago
Ray
51bdaa34fa
Update raylib.vcxproj
1 day ago
Ray
483b26ef84
Update rexm.c
1 day ago
Ray
972d6f0775
REXM: Fix raylib building
1 day ago
Ray
d94ea00a97
Update raylib.sln
1 day ago
Ray
f2c8a9c085
Merge branch 'master' of https://github.com/raysan5/raylib
2 days ago
Ray
1606dca0cb
Update CMakeLists.txt
2 days ago
github-actions[bot]
21f026a484
rlparser: update raylib_api.* by CI
2 days ago
Ray
dd7a1948f1
WARNING: REDESIGN: REMOVED: `utils` module, functionality moved to `rcore` module: logging and file-system #4551
[utils] was created long time ago, when [rcore] contained all the platforms code, the purpose of the file was exposing basic filesystem functionality across modules and also logging mechanism but many things have changed since then and there is no need to keep using this module.
- Logging system has been move to [rcore] module and macros are exposed through `config.h` to other modules
- File system functionality has also been centralized in [rcore] module that along the years it was already adding more and more file-system functions, now they are all in the same module
- Android specific code has been moved to `rcore_android.c`, it had no sense to have specific platform code in `utils`, [rcore] is responsible of all platform code.
2 days ago
Ray
2f6feb74d4
Update raylib.sln
2 days ago
Ray
c7de5c9d4b
Updated examples VCXPROJ UUID, not correctly calculated by REXM
2 days ago
Ray
6833305826
REVIEWED: `android_fopen()`
2 days ago
lucas150670
8de88c71da
fix: fall back on dirent filename when all route fails on Android ( #5484 )
2 days ago
Pîrvu Mihai Cristian
5b0a799769
fix ( #5482 )
3 days ago
Ray
1284d68721
Update core_highdpi_testbed.png
3 days ago
Ray
a6dd2af9e9
Update rexm.c
3 days ago
Ray
11f7db2dd8
REXM: ADDED: `core_keyboard_testbed`
3 days ago
Ray
7218b674e5
REXM: Updated: `textures_framebuffer_rendering`
3 days ago
Ray
cfd5c3f2ab
Update examples_list.txt
3 days ago
Ray
b365d23f49
Update examples_list.txt
3 days ago
Ray
4cf844b74e
Update raylib.h
3 days ago
Ray
5cc42c1b80
Updated file name
3 days ago
Marcos Paccor
16e6d325b9
[raudio] Fix freeing the wrong memory ( #5481 )
4 days ago
Krzysztof Szenk
0bcf79ce28
[ #5455 ] Fix for: Fix window width calculation by adding wOffset ( #5480 )
4 days ago
Ray
5398b8c9b0
Update rexm.c
5 days ago
Ray
c814625c00
Update models_first_person_maze.c
5 days ago
Paul de Mascarel
5e1f5d5b74
examples/models: optimize collision check in first_person_maze ( #5478 )
Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
5 days ago
Ray
229f82699b
Reviewed change #5476
5 days ago
ssszcmawo
c256f146b4
added saving to memory buffer and SaveFileData for binary files ( #5476 )
5 days ago
Ray
23bc037c37
Revert change, trying to follow DRM implementation but not needed on Android #5477
5 days ago
Jeffery Myers
c78ac65786
Don't require a M3d animation only file to have a mesh. There are valid use cases for animation only files that can be applied to N other meshes. ( #5475 )
6 days ago
Ray
3678c2d157
REMOVE: `TRACELOGD()`, hardly ever used
1 week ago
Ray
35fc8ece44
Update models_decals.c
1 week ago
ssszcmawo
af544c24b9
[rcore] Fix touch position automation event handling ( #5470 )
* fix touch position automation event handling
* Fix alignment of previousPosition comment in rcore.c
1 week ago
Michael Kolupaev
c4b11a30cd
Fix DrawMeshInstanced breaking if instanceTransform is unused ( #5469 )
1 week ago
Jack Boakes
a44157c2a8
[example] Added textures_frame_buffer_rendering ( #5468 )
1 week ago
Jeffery Myers
b00cbdaf49
Cleanup warnings in examples ( #5467 )
1 week ago
Jeffery Myers
f67e70bb47
Fix typecast warnings in rcore ( #5466 )
1 week ago
Ray
9fe51a6144
Merge branch 'master' of https://github.com/raysan5/raylib
1 week ago
Ray
c92de5f108
REVIEWED: Comments about intrinsics support #5316
1 week ago
sleeptightAnsiC
942f93db55
fix(build): do not use != assignment in Makefiles ( #5464 )
GNU Make 3.81 that ships with MacOSX does not understand '!= ...' assignment
so we use ':= $(shell ...)' instead which have the same behavior here.
Additionally, I have changed the use of 'type' to 'command -v'
because assigning the result of 'type' to variable named 'EMMAKE'
does not make much sense. I also reused this variable.
For more detailed information read the linked issue.
Fixes: https://github.com/raysan5/raylib/issues/5460
1 week ago
Ray
ca89934ed5
Update year to 2026
1 week ago
Ray
416af51a93
Update year to 2026
1 week ago
Jeffery Myers
980e4d0ad3
Use the size of the texture as the V scale so repeatable textures work well ( #5463 )
1 week ago