#include <math.h>
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#include "raylib.h"
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int main() {
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib");
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Camera cam;
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cam.position = (Vector3){ 0.0f, 10.0f, 8.f };
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cam.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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cam.up = (Vector3){ 0.0f, 1.f, 0.0f };
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cam.fovy = 60.0f;
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Vector3 cubePos = { 0.0f, 0.0f, 0.0f };
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SetTargetFPS(60);
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while (!WindowShouldClose()) {
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cam.position.x = sin(GetTime()) * 10.0f;
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cam.position.z = cos(GetTime()) * 10.0f;
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(cam);
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DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
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DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
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DrawGrid(10, 1.f);
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EndMode3D();
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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DrawFPS(10, 10);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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