version(1);
|
|
|
|
project_name = "raylib-example";
|
|
|
|
patterns = {
|
|
"*.cpp",
|
|
"*.c",
|
|
"*.h",
|
|
"*.bat",
|
|
"*.sh",
|
|
"*.4coder",
|
|
"Makefile",
|
|
};
|
|
|
|
blacklist_patterns = {
|
|
".*",
|
|
};
|
|
|
|
load_paths = {
|
|
{ { {".", .relative = true, .recursive = true, } }, .os = "win" },
|
|
{ { {".", .relative = true, .recursive = true, } }, .os = "linux" },
|
|
{ { {".", .relative = true, .recursive = true, } }, .os = "mac" },
|
|
};
|
|
|
|
command_list = {
|
|
{ .name = "clean",
|
|
.out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
|
|
.cmd = {
|
|
{"mingw32-make clean", .os = "win"},
|
|
{"make clean", .os = "linux"},
|
|
{"make clean", .os = "mac"},
|
|
},
|
|
},
|
|
{ .name = "build",
|
|
.out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false,
|
|
.cmd = {
|
|
{"mingw32-make", .os = "win"},
|
|
{"make", .os = "linux"},
|
|
{"make", .os = "mac"},
|
|
},
|
|
},
|
|
{ .name = "run",
|
|
.out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
|
|
.cmd = {
|
|
{".\game.exe", .os = "win"},
|
|
{"./game", .os = "linux"},
|
|
{"./game", .os = "mac"},
|
|
},
|
|
},
|
|
};
|
|
|
|
fkey_command[3] = "clean";
|
|
fkey_command[4] = "build";
|
|
fkey_command[5] = "run";
|