|  | #************************************************************************************************** | 
						
						
							|  | # | 
						
						
							|  | #   raylib makefile for Android project (APK building) | 
						
						
							|  | # | 
						
						
							|  | #   Copyright (c) 2017 Ramon Santamaria (@raysan5) | 
						
						
							|  | # | 
						
						
							|  | #   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | #   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | # | 
						
						
							|  | #   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | #   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | # | 
						
						
							|  | #     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | #     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | #     in the product documentation would be appreciated but is not required. | 
						
						
							|  | # | 
						
						
							|  | #     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | #     as being the original software. | 
						
						
							|  | # | 
						
						
							|  | #     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | # | 
						
						
							|  | #************************************************************************************************** | 
						
						
							|  |  | 
						
						
							|  | # Define raylib platform to compile for | 
						
						
							|  | PLATFORM ?= PLATFORM_ANDROID | 
						
						
							|  | RAYLIB_PATH ?= C:\Github\raylib | 
						
						
							|  | 
 | 
						
						
							|  | # Android project configuration variables | 
						
						
							|  | # Generated shared library name should match the name defined in the AndroidManifest.xml | 
						
						
							|  | PROJECT_NAME ?= raylib_game | 
						
						
							|  | LIBRARY_NAME ?= raylib_game | 
						
						
							|  | OUTPUT_PATH ?= output | 
						
						
							|  | SOURCE_PATH ?= src | 
						
						
							|  | 
 | 
						
						
							|  | # define libtype for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) | 
						
						
							|  | RAYLIB_LIBTYPE ?= SHARED | 
						
						
							|  | OPENAL_LIBTYPE ?= SHARED | 
						
						
							|  | 
 | 
						
						
							|  | RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a | 
						
						
							|  | OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a | 
						
						
							|  | 
 | 
						
						
							|  | # Generated key pass | 
						
						
							|  | KEYSTORE_PASS = raylib | 
						
						
							|  | 
 | 
						
						
							|  | # add shared libs to APK if required | 
						
						
							|  | ifeq ($(RAYLIB_LIBTYPE),SHARED) | 
						
						
							|  |     PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so  | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(OPENAL_LIBTYPE),SHARED) | 
						
						
							|  |     PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # Required path variables | 
						
						
							|  | # NOTE: JAVA_HOME must be set to JDK | 
						
						
							|  | ANDROID_HOME = C:/android-sdk | 
						
						
							|  | ANDROID_NDK = C:/android-ndk | 
						
						
							|  | ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 | 
						
						
							|  | ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.1 | 
						
						
							|  | ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools | 
						
						
							|  | JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 | 
						
						
							|  | 
 | 
						
						
							|  | # Compilers | 
						
						
							|  | CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc | 
						
						
							|  | AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar | 
						
						
							|  | 
 | 
						
						
							|  | # Compiler flags for arquitecture | 
						
						
							|  | CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 | 
						
						
							|  | # Compilation functions attributes options | 
						
						
							|  | CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC | 
						
						
							|  | # Compiler options for the linker | 
						
						
							|  | CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes | 
						
						
							|  | # Preprocessor macro definitions | 
						
						
							|  | CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 | 
						
						
							|  | 
 | 
						
						
							|  | # Paths containing required header files | 
						
						
							|  | INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(ANDROID_NDK)/sources/android/native_app_glue | 
						
						
							|  | 
 | 
						
						
							|  | # Linker options | 
						
						
							|  | LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a  | 
						
						
							|  | LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings  | 
						
						
							|  | # Force linking of library module to define symbol | 
						
						
							|  | LDFLAGS += -u ANativeActivity_onCreate | 
						
						
							|  | # Library paths containing required libs | 
						
						
							|  | LDFLAGS += -L. -L$(SOURCE_PATH) -L$(OUTPUT_PATH)/obj -L$(OUTPUT_PATH)/lib/armeabi-v7a | 
						
						
							|  | 
 | 
						
						
							|  | # Define any libraries to link into executable | 
						
						
							|  | # if you want to link libraries (libname.so or libname.a), use the -lname | 
						
						
							|  | LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl | 
						
						
							|  | 
 | 
						
						
							|  | # Building APK | 
						
						
							|  | # NOTE: typing 'make' will invoke the default target entry called 'all', | 
						
						
							|  | all: create_temp_project_dirs \ | 
						
						
							|  |      copy_project_required_libs \ | 
						
						
							|  |      compile_native_app_glue \ | 
						
						
							|  |      compile_project_code \ | 
						
						
							|  |      generate_loader_script \ | 
						
						
							|  |      copy_project_resources \ | 
						
						
							|  |      config_project_package \ | 
						
						
							|  |      compile_project_class \ | 
						
						
							|  |      compile_project_class_dex \ | 
						
						
							|  |      create_project_apk_package \ | 
						
						
							|  |      generate_apk_keystore \ | 
						
						
							|  |      sign_project_apk_package \ | 
						
						
							|  |      zipalign_project_apk_package | 
						
						
							|  | 
 | 
						
						
							|  | # Create required temp directories for APK building | 
						
						
							|  | create_temp_project_dirs: | 
						
						
							|  | 	if not exist $(OUTPUT_PATH) mkdir $(OUTPUT_PATH)  | 
						
						
							|  | 	if not exist $(OUTPUT_PATH)\obj mkdir $(OUTPUT_PATH)\obj | 
						
						
							|  | 	if not exist $(OUTPUT_PATH)\src mkdir $(OUTPUT_PATH)\src | 
						
						
							|  | 	if not exist $(OUTPUT_PATH)\lib mkdir $(OUTPUT_PATH)\lib | 
						
						
							|  | 	if not exist $(OUTPUT_PATH)\lib\armeabi-v7a mkdir $(OUTPUT_PATH)\lib\armeabi-v7a | 
						
						
							|  | 	if not exist $(OUTPUT_PATH)\bin mkdir $(OUTPUT_PATH)\bin | 
						
						
							|  | 	if not exist $(OUTPUT_PATH)\res mkdir $(OUTPUT_PATH)\res | 
						
						
							|  | 	if not exist $(OUTPUT_PATH)\assets mkdir $(OUTPUT_PATH)\assets | 
						
						
							|  | 
 | 
						
						
							|  | # Compile native_app_glue as static library | 
						
						
							|  | # OUTPUT: $(PROJECT_DIR)/obj/libnative_app_glue.a | 
						
						
							|  | compile_native_app_glue: | 
						
						
							|  | 	$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o $(OUTPUT_PATH)/obj/native_app_glue.o $(CFLAGS) | 
						
						
							|  | 	$(AR) rcs $(OUTPUT_PATH)/obj/libnative_app_glue.a $(OUTPUT_PATH)/obj/native_app_glue.o | 
						
						
							|  | 
 | 
						
						
							|  | # Compile project code as shared libraries | 
						
						
							|  | # OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so  | 
						
						
							|  | compile_project_code: | 
						
						
							|  | 	$(CC) -c $(SOURCE_PATH)/game_basic.c -o $(OUTPUT_PATH)/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot  | 
						
						
							|  | 	$(CC) -o $(OUTPUT_PATH)/lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(OUTPUT_PATH)/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) | 
						
						
							|  | 
 | 
						
						
							|  | compile_project_code_raylib_stripped: | 
						
						
							|  | 	$(CC) -c $(SOURCE_PATH)/raylib_stripped/core.c -o $(OUTPUT_PATH)/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot | 
						
						
							|  | 	$(CC) -c $(SOURCE_PATH)/raylib_stripped/rlgl.c -o $(OUTPUT_PATH)/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2 | 
						
						
							|  | 	$(CC) -c $(SOURCE_PATH)/raylib_stripped/utils.c -o $(OUTPUT_PATH)/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot | 
						
						
							|  | 	$(CC) -c $(SOURCE_PATH)/game_raylib_stripped.c -o $(OUTPUT_PATH)/obj/game_raylib_stripped.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot | 
						
						
							|  | 	$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(OUTPUT_PATH)/obj/game_raylib_stripped.o $(OUTPUT_PATH)/obj/core.o $(OUTPUT_PATH)/obj/rlgl.o $(OUTPUT_PATH)/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) | 
						
						
							|  |      | 
						
						
							|  | copy_project_required_libs: | 
						
						
							|  | ifeq ($(RAYLIB_LIBTYPE),SHARED) | 
						
						
							|  | 	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(OUTPUT_PATH)\lib\armeabi-v7a\libraylib.so  | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(OPENAL_LIBTYPE),SHARED) | 
						
						
							|  | 	copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(OUTPUT_PATH)\lib\armeabi-v7a\libopenal.so | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(RAYLIB_LIBTYPE),STATIC) | 
						
						
							|  | 	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(OUTPUT_PATH)\lib\armeabi-v7a\libraylib.a  | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(OPENAL_LIBTYPE),STATIC) | 
						
						
							|  | 	copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(OUTPUT_PATH)\lib\armeabi-v7a\libopenal.a | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | copy_project_resources: | 
						
						
							|  | 	xcopy res $(OUTPUT_PATH)\res /Y /E /F | 
						
						
							|  | 	xcopy src\resources $(OUTPUT_PATH)\assets /Y /E /F | 
						
						
							|  | 	xcopy AndroidManifest.xml $(OUTPUT_PATH)\AndroidManifest.xml* /Y /F | 
						
						
							|  | 
 | 
						
						
							|  | generate_loader_script: | 
						
						
							|  | 	@echo package com.raylib.game_sample; > $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | 	@echo. >> $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | 	@echo public class NativeLoader extends android.app.NativeActivity { >> $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | 	@echo     static { >> $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | ifeq ($(OPENAL_LIBTYPE),SHARED) | 
						
						
							|  | 	@echo         System.loadLibrary("openal"); >> $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(RAYLIB_LIBTYPE),SHARED) | 
						
						
							|  | 	@echo         System.loadLibrary("raylib"); >> $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | endif | 
						
						
							|  | 	@echo         System.loadLibrary("raylib_game"); >> $(OUTPUT_PATH)/obj/NativeLoader.java  | 
						
						
							|  | 	@echo     } >> $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | 	@echo } >> $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | 
 | 
						
						
							|  | # Generate key for APK signing | 
						
						
							|  | # OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore | 
						
						
							|  | generate_apk_keystore:  | 
						
						
							|  | 	$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore $(OUTPUT_PATH)/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA | 
						
						
							|  | 
 | 
						
						
							|  | # Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java | 
						
						
							|  | # OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java | 
						
						
							|  | # NOTE: DEPENDS on res/values/strings.xml | 
						
						
							|  | config_project_package: | 
						
						
							|  | 	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(OUTPUT_PATH)/res -J $(OUTPUT_PATH)/src -M $(OUTPUT_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar | 
						
						
							|  | 
 | 
						
						
							|  | # Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class    | 
						
						
							|  | # OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class | 
						
						
							|  | compile_project_class: | 
						
						
							|  | 	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(OUTPUT_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(OUTPUT_PATH)/obj -sourcepath $(OUTPUT_PATH)/src $(OUTPUT_PATH)/src/com/raylib/game_sample/R.java $(OUTPUT_PATH)/obj/NativeLoader.java | 
						
						
							|  | #$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java | 
						
						
							|  |  | 
						
						
							|  | # Create temp/bin/classes.dex | 
						
						
							|  | # OUTPUT: $(PROJECT_DIR)/bin/classes.dex | 
						
						
							|  | # NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class | 
						
						
							|  | compile_project_class_dex: | 
						
						
							|  | 	$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(OUTPUT_PATH)/bin/classes.dex $(OUTPUT_PATH)/obj | 
						
						
							|  | 
 | 
						
						
							|  | # Create temp/bin/$(PROJECT_NAME).unsigned.apk | 
						
						
							|  | # NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so | 
						
						
							|  | # NOTE: Use -A resources to define additional directory in which to find raw asset files | 
						
						
							|  | create_project_apk_package: | 
						
						
							|  | 	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(OUTPUT_PATH)/AndroidManifest.xml -S $(OUTPUT_PATH)/res -A $(OUTPUT_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(OUTPUT_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(OUTPUT_PATH)/bin | 
						
						
							|  | 	cd $(OUTPUT_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) | 
						
						
							|  | 
 | 
						
						
							|  | # Create temp/bin/$(PROJECT_NAME).signed.apk | 
						
						
							|  | sign_project_apk_package: | 
						
						
							|  | 	$(JAVA_HOME)/bin/jarsigner -keystore $(OUTPUT_PATH)/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(OUTPUT_PATH)/bin/$(PROJECT_NAME).signed.apk $(OUTPUT_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key | 
						
						
							|  | 
 | 
						
						
							|  | # Create temp/bin/$(PROJECT_NAME).apk  | 
						
						
							|  | zipalign_project_apk_package: | 
						
						
							|  | 	$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(OUTPUT_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk | 
						
						
							|  | 
 | 
						
						
							|  | # Deploy $(PROJECT_NAME).apk to device | 
						
						
							|  | install_project_apk_package: | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk | 
						
						
							|  |      | 
						
						
							|  | logcat_project_apk_package: | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S | 
						
						
							|  |      | 
						
						
							|  | deploy: | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c | 
						
						
							|  | 	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S | 
						
						
							|  | 
 | 
						
						
							|  | #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W | 
						
						
							|  | #$(ANDROID_PLATFORM_TOOLS)/adb -d logcat raylib:V *:S | 
						
						
							|  |  | 
						
						
							|  | # Clean everything | 
						
						
							|  | clean: | 
						
						
							|  | 	del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q | 
						
						
							|  | 	del temp\*.keystore | 
						
						
							|  | 	rmdir temp /s /q | 
						
						
							|  | 	@echo Cleaning done
 |