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/**********************************************************************************************
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*
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* raylib - Advance Game template
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*
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* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include "screens.h"
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//----------------------------------------------------------------------------------
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// Global Variables Definition (local to this module)
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//----------------------------------------------------------------------------------
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// Ending screen global variables
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static int framesCounter;
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static int finishScreen;
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static int scrollPositionX;
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//----------------------------------------------------------------------------------
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// Ending Screen Functions Definition
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//----------------------------------------------------------------------------------
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// Ending Screen Initialization logic
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void InitEndingScreen(void)
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{
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// TODO: Initialize ENDING screen variables here!
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framesCounter = 0;
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finishScreen = 0;
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PlayMusicStream(music);
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}
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// Ending Screen Update logic
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void UpdateEndingScreen(void)
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{
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framesCounter++;
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scrollPositionX -= 5;
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if (scrollPositionX < -GetScreenWidth()) scrollPositionX = 0;
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// Press enter or tap to return to TITLE screen
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if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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{
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finishScreen = 1;
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PlaySound(fxCoin);
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}
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}
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// Ending Screen Draw logic
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void DrawEndingScreen(void)
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{
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for (int i = 0; i < 64*2*2; i++)
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{
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DrawRectangle(64*i + scrollPositionX, 0, 64, GetScreenHeight(), (i%2 == 0)? GetColor(0xf3726dff) : GetColor(0xffcf6bff));
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}
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if (result == 0) DrawTextEx(font2, "YOU LOOSE...", (Vector2){ 350, 200 }, font2.baseSize*2, 2, WHITE);
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else if (result == 1) DrawTextEx(font, "YOU WIN!!!", (Vector2){ 380, 200 }, font.baseSize*2, 2, WHITE);
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// Draw score
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DrawTextEx(font, FormatText("FINAL SCORE: %i", score), (Vector2){ 400, 360 }, font2.baseSize, 2, WHITE);
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if ((framesCounter/30)%2) DrawTextEx(font2, "PRESS ENTER to TITLE", (Vector2){ 340, 550 }, font2.baseSize, 2, WHITE);
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}
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// Ending Screen Unload logic
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void UnloadEndingScreen(void)
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{
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// TODO: Unload ENDING screen variables here!
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}
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// Ending Screen should finish?
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int FinishEndingScreen(void)
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{
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return finishScreen;
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}
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