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- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Ending Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Ending screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static int scrollPositionX;
-
- //----------------------------------------------------------------------------------
- // Ending Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Ending Screen Initialization logic
- void InitEndingScreen(void)
- {
- // TODO: Initialize ENDING screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- PlayMusicStream(music);
- }
-
- // Ending Screen Update logic
- void UpdateEndingScreen(void)
- {
- framesCounter++;
-
- scrollPositionX -= 5;
- if (scrollPositionX < -GetScreenWidth()) scrollPositionX = 0;
-
- // Press enter or tap to return to TITLE screen
- if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
- {
- finishScreen = 1;
- PlaySound(fxCoin);
- }
- }
-
- // Ending Screen Draw logic
- void DrawEndingScreen(void)
- {
- for (int i = 0; i < 64*2*2; i++)
- {
- DrawRectangle(64*i + scrollPositionX, 0, 64, GetScreenHeight(), (i%2 == 0)? GetColor(0xf3726dff) : GetColor(0xffcf6bff));
- }
-
- if (result == 0) DrawTextEx(font2, "YOU LOOSE...", (Vector2){ 350, 200 }, font2.baseSize*2, 2, WHITE);
- else if (result == 1) DrawTextEx(font, "YOU WIN!!!", (Vector2){ 380, 200 }, font.baseSize*2, 2, WHITE);
-
- // Draw score
- DrawTextEx(font, FormatText("FINAL SCORE: %i", score), (Vector2){ 400, 360 }, font2.baseSize, 2, WHITE);
-
- if ((framesCounter/30)%2) DrawTextEx(font2, "PRESS ENTER to TITLE", (Vector2){ 340, 550 }, font2.baseSize, 2, WHITE);
- }
-
- // Ending Screen Unload logic
- void UnloadEndingScreen(void)
- {
- // TODO: Unload ENDING screen variables here!
- }
-
- // Ending Screen should finish?
- int FinishEndingScreen(void)
- {
- return finishScreen;
- }
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