You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
myd7349 5134a3b61d Take care of raylib_USE_STATIC_LIBS when calling find_library 5 years ago
cmake Take care of raylib_USE_STATIC_LIBS when calling find_library 5 years ago
examples Avoid example on Android 5 years ago
games Happy new year 2019 5 years ago
logo New icon generation 6 years ago
projects Happy new year 2019 5 years ago
src Fix CMake support on Win32 5 years ago
templates Happy new year 2019 5 years ago
.gitignore Remove compiled libraylib.a 5 years ago
.travis.yml Travis CI: bump installed wayland-protocols to v1.15 6 years ago
BINDINGS.md Update BINDINGS.md 5 years ago
CHANGELOG Start setting things up for raylib 2.5 5 years ago
CMakeLists.txt Fix CMake support on Win32 5 years ago
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 6 years ago
CONTRIBUTING.md Move bindings to BINDINGS.md 5 years ago
HELPME.md enjoy! 6 years ago
HISTORY.md Start setting things up for raylib 2.5 5 years ago
LICENSE.md Update LICENSE.md 6 years ago
README.md Update README.md 5 years ago
ROADMAP.md Start setting things up for raylib 2.5 5 years ago
appveyor.yml CI: Build with all optional formats enabled 6 years ago
raylib.pc.in CMake: pkg-config: fix usage for RedHat-like systems (#728) 6 years ago
raylib.rc.data Review resources naming 6 years ago

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework.

raylib is especially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

Build Status https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Custom shaders, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Bindings to multiple code languages!

raylib uses on its core module the outstanding GLFW3 library, embedded inside raylib in the form of rglfw module, avoiding that way external dependencies.

raylib uses on its audio module, the amazing mini_al audio library, single-file header-only and supporting multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory.

On Android, native_app_glue module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. For more info check raylib Wiki.

If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.

raylib has been developed exclusively using two tools:

Those tools are recommended for raylib development.

contact

If you are using raylib and you enjoy it, please, let me know.

If you are able to contribute, then please helpme!

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.