# All sorts of things that we need cross project
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cmake_minimum_required(VERSION 3.0)
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# Detect linux
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if(UNIX AND NOT APPLE)
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set(LINUX TRUE)
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endif()
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# Need GLFW 3.2.1
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find_package(glfw3 3.2.1 REQUIRED)
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# Linking for OS X -framework options
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# Will do nothing on other OSes
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function(link_os_x_frameworks binary)
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if(APPLE)
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find_library(OPENGL_LIBRARY OpenGL)
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find_library(OPENAL_LIBRARY OpenAL)
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find_library(COCOA_LIBRARY Cocoa)
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set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
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target_link_libraries(${binary} ${OSX_FRAMEWORKS})
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endif()
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endfunction()
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# Do the linking for executables that are meant to link raylib
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function(link_libraries_to_executable executable)
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# Link the libraries
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if(APPLE)
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# OS X, we use frameworks
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link_os_x_frameworks(${executable})
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elseif(LINUX)
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# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
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target_link_libraries(${executable} m pthread dl)
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target_link_libraries(${executable} openal)
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target_link_libraries(${executable} GL)
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target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
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else()
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# TODO windows
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endif()
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# Add in GLFW as a linking target
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target_link_libraries(${executable} glfw)
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# And raylib
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target_link_libraries(${executable} raylib)
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endfunction()
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