/*******************************************************************************************
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*
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* raylib [core] example - Storage save/load values
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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// NOTE: Storage positions must start with 0, directly related to file memory layout
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typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData;
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
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int score = 0;
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int hiscore = 0;
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int framesCounter = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_R))
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{
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score = GetRandomValue(1000, 2000);
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hiscore = GetRandomValue(2000, 4000);
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}
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if (IsKeyPressed(KEY_ENTER))
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{
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StorageSaveValue(STORAGE_SCORE, score);
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StorageSaveValue(STORAGE_HISCORE, hiscore);
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}
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else if (IsKeyPressed(KEY_SPACE))
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{
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// NOTE: If requested position could not be found, value 0 is returned
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score = StorageLoadValue(STORAGE_SCORE);
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hiscore = StorageLoadValue(STORAGE_HISCORE);
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}
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framesCounter++;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON);
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DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
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DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME);
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DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
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DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
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DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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