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/*******************************************************************************************
*
* raylib [core] example - compute hash
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static char *GetDataAsHexText(const unsigned int *data, int dataSize);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - compute hash");
// UI controls variables
char textInput[96] = "The quick brown fox jumps over the lazy dog.";
bool textBoxEditMode = false;
bool btnComputeHashes = false;
// Data hash values
unsigned int hashCRC32 = 0;
unsigned int *hashMD5 = NULL;
unsigned int *hashSHA1 = NULL;
unsigned int *hashSHA256 = NULL;
// Base64 encoded data
char *base64Text = NULL;
int base64TextSize = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (btnComputeHashes)
{
int textInputLen = strlen(textInput);
// Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
base64Text = EncodeDataBase64((unsigned char *)textInput, textInputLen, &base64TextSize);
hashCRC32 = ComputeCRC32((unsigned char *)textInput, textInputLen); // Compute CRC32 hash code (4 bytes)
hashMD5 = ComputeMD5((unsigned char *)textInput, textInputLen); // Compute MD5 hash code, returns static int[4] (16 bytes)
hashSHA1 = ComputeSHA1((unsigned char *)textInput, textInputLen); // Compute SHA1 hash code, returns static int[5] (20 bytes)
hashSHA256 = ComputeSHA256((unsigned char *)textInput, textInputLen); // Compute SHA256 hash code, returns static int[8] (32 bytes)
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
GuiSetStyle(DEFAULT, TEXT_SPACING, 2);
GuiLabel((Rectangle){ 40, 26, 720, 32 }, "INPUT DATA (TEXT):");
GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
if (GuiTextBox((Rectangle){ 40, 64, 720, 32 }, textInput, 95, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
btnComputeHashes = GuiButton((Rectangle){ 40, 64 + 40, 720, 32 }, "COMPUTE INPUT DATA HASHES");
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
GuiSetStyle(DEFAULT, TEXT_SPACING, 2);
GuiLabel((Rectangle){ 40, 160, 720, 32 }, "INPUT DATA HASH VALUES:");
GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
GuiLabel((Rectangle){ 40, 200, 120, 32 }, "CRC32 [32 bit]:");
GuiTextBox((Rectangle){ 40 + 120, 200, 720 - 120, 32 }, GetDataAsHexText(&hashCRC32, 1), 120, false);
GuiLabel((Rectangle){ 40, 200 + 36, 120, 32 }, "MD5 [128 bit]:");
GuiTextBox((Rectangle){ 40 + 120, 200 + 36, 720 - 120, 32 }, GetDataAsHexText(hashMD5, 4), 120, false);
GuiLabel((Rectangle){ 40, 200 + 36*2, 120, 32 }, "SHA1 [160 bit]:");
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*2, 720 - 120, 32 }, GetDataAsHexText(hashSHA1, 5), 120, false);
GuiLabel((Rectangle){ 40, 200 + 36*3, 120, 32 }, "SHA256 [256 bit]:");
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*3, 720 - 120, 32 }, GetDataAsHexText(hashSHA256, 8), 120, false);
GuiSetState(STATE_FOCUSED);
GuiLabel((Rectangle){ 40, 200 + 36*5 - 30, 320, 32 }, "BONUS - BAS64 ENCODED STRING:");
GuiSetState(STATE_NORMAL);
GuiLabel((Rectangle){ 40, 200 + 36*5, 120, 32 }, "BASE64 ENCODING:");
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*5, 720 - 120, 32 }, base64Text, 120, false);
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
MemFree(base64Text); // Free Base64 text data
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
static char *GetDataAsHexText(const unsigned int *data, int dataSize)
{
static char text[128] = { 0 };
memset(text, 0, 128);
if ((data != NULL) && (dataSize > 0) && (dataSize < ((128/8) - 1)))
{
for (int i = 0; i < dataSize; i++) TextCopy(text + i*8, TextFormat("%08X", data[i]));
}
else TextCopy(text, "00000000");
return text;
}