Ray
ab463ac89b
Create raylib.vcxproj.filters
2 weeks ago
Ray
9fe3f7ca14
REXM: ADDED: Automated-testing system
Elements tested:
```
TESTING_FAIL_INIT = 1 << 0, // Initialization (InitWindow()) -> "INFO: DISPLAY: Device initialized successfully"
TESTING_FAIL_CLOSE = 1 << 1, // Closing (CloseWindow()) -> "INFO: Window closed successfully"
TESTING_FAIL_ASSETS = 1 << 2, // Assets loading (WARNING: FILE:) -> "WARNING: FILEIO:"
TESTING_FAIL_RLGL = 1 << 3, // OpenGL-wrapped initialization -> "INFO: RLGL: Default OpenGL state initialized successfully"
TESTING_FAIL_PLATFORM = 1 << 4, // Platform initialization -> "INFO: PLATFORM: DESKTOP (GLFW - Win32): Initialized successfully"
TESTING_FAIL_FONT = 1 << 5, // Font default initialization -> "INFO: FONT: Default font loaded successfully (224 glyphs)"
TESTING_FAIL_TIMER = 1 << 6, // Timer initialization -> "INFO: TIMER: Target time per frame: 16.667 milliseconds"
```
2 weeks ago
Ray
d26b17f320
Some comment tweaks
2 weeks ago
Ray
6756e9d3d7
Update core_input_gestures_testbed.c
2 weeks ago
Ray
06589d3350
Update core_2d_camera_mouse_zoom.c
2 weeks ago
Agnis Aldiņš "NeZvērs
596d3bcb7e
[examples] Added: `textures_screen_buffer` ( #5357 )
* Example textures_screen_buffer
* remove resource preload for web makefile
* update description
* code formatting
2 weeks ago
Ray
5c2747e3a8
Update shapes_rlgl_triangle.c
2 weeks ago
Ray
470a326588
Update shapes_rlgl_triangle.c
2 weeks ago
Robin ❤️
74f7112614
[examples] Added: `shapes_rlgl_triangle` example ( #5353 )
* [examples] Added: `shapes_rlgl_triangle` example
* correct name
* formatting
2 weeks ago
Ray
d29112fb1f
Create examples_testing_windows.md
2 weeks ago
Ray
75ae4d347a
REXM: RENAMED: Reports moved to reports directory
2 weeks ago
Ray
d06c820a44
Merge branch 'master' of https://github.com/raysan5/raylib
2 weeks ago
Ray
3e3453d54e
REVIEWED: Bunnymark example new `raybunny`! #5344
As the license for previous bunny was not clear, it was replaced by a new custom bunny specifically created for this example with a CC0 license
2 weeks ago
iann
4dca02daa5
first draft of audio fft spectrum visualizer ( #5348 )
2 weeks ago
Robin ❤️
c059ece2a4
[examples] Added: directional billboard ( #5351 )
* Added models directional billboard example
* add killbot texture
* various fixes and formatting tweaks
* corrected stdlib
2 weeks ago
Ray
b5caef1ffb
REXM: ADDED: Example automated-testing -WIP-
2 weeks ago
Ray
6dcd4cd564
Update rexm.c
2 weeks ago
Ray
80b6b7fc2a
Update core_input_gamepad.c
2 weeks ago
Ray
d172a24bb0
REVIEWED: `main(void)`
2 weeks ago
Ray
9c73b0eb37
Update Makefile
2 weeks ago
Ray
4dbe04b250
Update config.h
2 weeks ago
Ray
8ae2c9cf5f
FIX: `LoadFontDataBDF()` #5346
3 weeks ago
Ray
7f82da0031
Update rlsw.h
3 weeks ago
Ray
fcaea5b1a1
Remove trailing spaces
3 weeks ago
Ray
4e8b087ffe
REVIEWED: `ComputeSHA256()`
3 weeks ago
Ray
78faf6a120
Update README.md
3 weeks ago
Robin ❤️
d8601121da
[examples] Added: `textures_sprite_stacking` example ( #5345 )
* Added sprite stacking example
* added link
* formatting
3 weeks ago
Ray
ee2999b3e0
Update rexm.c
3 weeks ago
Ray
f76e371436
REDESIGNED: `core_clipboard_text`, based on #5248
3 weeks ago
Ray
0b4815b8fe
WARNING: REMOVED: GIT recording option, added example
3 weeks ago
Hugo
d7a7eda959
[examples] `core_directory_files` fixes ( #5343 )
* [examples] reset on folder click
`continue` after clicking a new folder
* [examples] don't make non-directories clickable
`IsPathFile` is not enough to check if it's a directory
since it also takes in char devices.
* rlparser: update raylib_api.* by CI
* Delete tools/rlparser/rlparser
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
3 weeks ago
Ray
2a324ace27
Update parse_api.yml
3 weeks ago
Ray
8b3ea995f9
Update parse_api.yml
3 weeks ago
Chakradhar
d8da443604
Fixed core_text_file_loading example in raylib examples, to account for blank lines in text file and text wrapping properly for the case when the last word goes out the display ( #5339 )
3 weeks ago
Le Juez Victor
4ff296bf0b
fix clipping issue ( #5342 )
3 weeks ago
JohnnyCena123
ad17af57e9
[ignore][parser] properly ignore built rlparser executable ( #5337 )
* [ignore][parser] properly ignore built rlparser executable
* remove actual executable
3 weeks ago
Ray
af57c8854f
REXM: ADDED: `core_compute_hash`
4 weeks ago
Ray
eacbc8bd61
Update examples_report.md
4 weeks ago
Ray
a66b6c998a
Update README.md
4 weeks ago
Ray
4883813bbb
Update raygui.h
4 weeks ago
Ray
c24f5ac412
REXM: Reviewed rebuild to support full categories -WIP-
4 weeks ago
Ray
6adb1c2704
Update core_viewport_scaling.c
4 weeks ago
Ray
9ff87b38b8
Update raygui.h
4 weeks ago
Ray
3843f771fb
Update core_clipboard_text.c
4 weeks ago
JohnnyCena123
12ce106661
[rcore][glfw] fix `IsWindowFocused()` inverted logic ( #5333 )
4 weeks ago
iann
48c1619d20
added consistent behavior for texture in opengl11 draw states and fixed loadobj texcoord behavior for opengl11 context ( #5328 )
4 weeks ago
NoNameAuthenticated
e92832fc6d
Update rcore_desktop_sdl.c ( #5332 )
4 weeks ago
Ray
cfb43fa999
Update rcore_desktop_sdl.c
1 month ago
komunre
ed68a4fcce
Fixed bugs in SDL backend ( #5325 )
1 month ago
Ray
91addeb889
Update rexm.c
1 month ago