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								/**********************************************************************************************
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								*
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								*   raylib - Advance Game template
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								*
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								*   Ending Screen Functions Definitions (Init, Update, Draw, Unload)
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								*
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								*   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#include "raylib.h"
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								#include "screens.h"
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								//----------------------------------------------------------------------------------
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								// Global Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								// Ending screen global variables
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								static int framesCounter;
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								static int finishScreen;
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								static int scrollPositionX;
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								//----------------------------------------------------------------------------------
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								// Ending Screen Functions Definition
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								//----------------------------------------------------------------------------------
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								// Ending Screen Initialization logic
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								void InitEndingScreen(void)
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								{
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								    // TODO: Initialize ENDING screen variables here!
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								    framesCounter = 0;
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								    finishScreen = 0;
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								    PlayMusicStream(music);
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								}
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								// Ending Screen Update logic
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								void UpdateEndingScreen(void)
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								{
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								    framesCounter++;
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								    scrollPositionX -= 5;
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								    if (scrollPositionX < -GetScreenWidth()) scrollPositionX = 0;
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								    // Press enter or tap to return to TITLE screen
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								    if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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								    {
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								        finishScreen = 1;
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								        PlaySound(fxCoin);
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								    }
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								}
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								// Ending Screen Draw logic
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								void DrawEndingScreen(void)
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								{
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								    for (int i = 0; i < 64*2*2; i++)
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								    {
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								        DrawRectangle(64*i + scrollPositionX, 0, 64, GetScreenHeight(), (i%2 == 0)? GetColor(0xf3726dff) : GetColor(0xffcf6bff));
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								    }
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								    if (result == 0) DrawTextEx(font2, "YOU LOOSE...", (Vector2){ 350, 200 }, font2.baseSize*2, 2, WHITE);
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								    else if (result == 1) DrawTextEx(font, "YOU WIN!!!", (Vector2){ 380, 200 }, font.baseSize*2, 2, WHITE);
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								    // Draw score
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								    DrawTextEx(font, FormatText("FINAL SCORE: %i", score), (Vector2){ 400, 360 }, font2.baseSize, 2, WHITE);
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								    if ((framesCounter/30)%2) DrawTextEx(font2, "PRESS ENTER to TITLE", (Vector2){ 340, 550 }, font2.baseSize, 2, WHITE);
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								}
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								// Ending Screen Unload logic
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								void UnloadEndingScreen(void)
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								{
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								    // TODO: Unload ENDING screen variables here!
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								}
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								// Ending Screen should finish?
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								int FinishEndingScreen(void)
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								{
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								    return finishScreen;
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								}
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