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#**************************************************************************************************
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#
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# raylib makefile for Android project (APK building)
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#
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# Copyright (c) 2017 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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# Define raylib platform to compile for
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PLATFORM ?= PLATFORM_ANDROID
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# Android project name (.apk)
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PROJECT_NAME = raylibGame
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PROJECT_DIR = ./
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# Generated shared library name
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# NOTE: It should match the name defined in the AndroidManifest.xml
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LIBRARY_NAME = raylib_game
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# define libtype for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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OPENAL_LIBTYPE ?= STATIC
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# add shared libs to APK if required
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
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endif
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ifeq ($(OPENAL_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
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endif
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# Generated key pass
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KEYSTORE_PASS = raylib
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK
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ANDROID_HOME = C:/android-sdk
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ANDROID_NDK = C:/android-ndk
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ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
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ANDROID_BUILD_TOOLS = C:/android-sdk/build-tools/26.0.1
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JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
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# Compilers
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CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
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AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
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# Compiler flags for arquitecture
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CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
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# Compiler options for the linker
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CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
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# Preprocessor macro definitions
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
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# Paths containing required header files
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INCLUDE_PATHS = -I. -Isrc/include -I$(ANDROID_NDK)/sources/android/native_app_glue
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate
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# Library paths containing required libs
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LDFLAGS += -L. -Lsrc -Llib -Lsrc/libs
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
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# Building APK
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# NOTE: typing 'make' will invoke the default target entry called 'all',
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all: project_dirs \
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native_app_glue \
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project_code_ok \
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gen_keystore \
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project_package \
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project_class \
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project_class_dex \
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project_apk \
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apk_signing \
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apk_zip_align
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# Create required temp directories for APK building
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project_dirs:
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if not exist temp mkdir temp
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if not exist temp\obj mkdir temp\obj
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if not exist temp\src mkdir temp\src
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if not exist lib mkdir lib
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if not exist lib\armeabi-v7a mkdir lib\armeabi-v7a
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if not exist temp\bin mkdir temp\bin
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# Compile native_app_glue as static library
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# OUTPUT: $(PROJECT_DIR)/temp/obj/libnative_app_glue.a
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native_app_glue:
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o temp/obj/native_app_glue.o $(CFLAGS)
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$(AR) rcs $(PROJECT_DIR)/lib/libnative_app_glue.a temp/obj/native_app_glue.o
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# Compile project code as shared libraries
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# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so
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project_code_ok:
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$(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
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project_code:
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$(CC) -c src/core.c -o temp/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
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$(CC) -c src/rlgl.c -o temp/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2
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$(CC) -c src/utils.c -o temp/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
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$(CC) -c src/game_crash.c -o temp/obj/game_crash.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
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# Generate key for APK signing
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# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
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gen_keystore:
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$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
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# Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# NOTE: DEPENDS on res/values/strings.xml
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project_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -v -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
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# Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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# OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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project_class:
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;temp/obj -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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#$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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# Create temp/bin/classes.dex
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# OUTPUT: $(PROJECT_DIR)/bin/classes.dex
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# NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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project_class_dex:
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$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=temp/bin/classes.dex temp/obj
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# Create temp/bin/$(PROJECT_NAME).unsigned.apk
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# NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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project_apk:
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$(ANDROID_BUILD_TOOLS)/aapt package -v -f -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk temp/bin
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$(ANDROID_BUILD_TOOLS)/aapt add -v $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
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# Create temp/bin/$(PROJECT_NAME).signed.apk
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apk_signing:
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$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
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# Create temp/bin/$(PROJECT_NAME).apk
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apk_zip_align:
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$(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
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# Deploy $(PROJECT_NAME).apk to device
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deploy:
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$(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk
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$(ANDROID_HOME)/platform-tools/adb logcat -c
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$(ANDROID_HOME)/platform-tools/adb -d logcat raylib:V *:S
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#$(ANDROID_HOME)/platform-tools/adb logcat *:W
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#$(ANDROID_HOME)/platform-tools/adb -d logcat raylib:V *:S
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# Clean everything
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clean:
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del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
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del temp\*.keystore
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rmdir temp /s /q
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@echo Cleaning done
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