/*******************************************************************************************
							 | 
						|
								*
							 | 
						|
								*   raylib [audio] example - Music playing (streaming)
							 | 
						|
								*
							 | 
						|
								*   NOTE: This example requires OpenAL Soft library installed
							 | 
						|
								*
							 | 
						|
								*   This example has been created using raylib 1.3 (www.raylib.com)
							 | 
						|
								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
							 | 
						|
								*
							 | 
						|
								*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
							 | 
						|
								*
							 | 
						|
								********************************************************************************************/
							 | 
						|
								
							 | 
						|
								#include "raylib.h"
							 | 
						|
								
							 | 
						|
								int main()
							 | 
						|
								{
							 | 
						|
								    // Initialization
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								    int screenWidth = 800;
							 | 
						|
								    int screenHeight = 450;
							 | 
						|
								
							 | 
						|
								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
							 | 
						|
								
							 | 
						|
								    InitAudioDevice();              // Initialize audio device
							 | 
						|
								
							 | 
						|
								    PlayMusicStream("resources/audio/guitar_noodling.ogg");         // Play music stream
							 | 
						|
								
							 | 
						|
								    int framesCounter = 0;
							 | 
						|
								    float timePlayed = 0;
							 | 
						|
								    //float volume = 1.0;
							 | 
						|
								
							 | 
						|
								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								    // Main game loop
							 | 
						|
								    while (!WindowShouldClose())    // Detect window close button or ESC key
							 | 
						|
								    {
							 | 
						|
								        // Update
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								        framesCounter++;
							 | 
						|
								
							 | 
						|
								        // Testing music fading from one file to another
							 | 
						|
								/*
							 | 
						|
								        if (framesCounter > 600)    // Wait for 10 seconds (600 frames)
							 | 
						|
								        {
							 | 
						|
								            volume -= 0.01;         // Decrement music volume level
							 | 
						|
								
							 | 
						|
								            // When music volume level equal or lower than 0,
							 | 
						|
								            // restore volume level and init another music file
							 | 
						|
								            if (volume <= 0)
							 | 
						|
								            {
							 | 
						|
								                volume = 1.0;
							 | 
						|
								                framesCounter = 0;
							 | 
						|
								                PlayMusicStream("resources/audio/another_file.ogg");
							 | 
						|
								            }
							 | 
						|
								
							 | 
						|
								            SetMusicVolume(volume);
							 | 
						|
								        }
							 | 
						|
								*/
							 | 
						|
								        if (IsWindowMinimized()) PauseMusicStream();
							 | 
						|
								        else ResumeMusicStream();
							 | 
						|
								
							 | 
						|
								        timePlayed = GetMusicTimePlayed()/GetMusicTimeLength()*100*4; // We scale by 4 to fit 400 pixels
							 | 
						|
								        
							 | 
						|
								        UpdateMusicStream();        // Update music buffer with new stream data
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								        // Draw
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								        BeginDrawing();
							 | 
						|
								
							 | 
						|
								            ClearBackground(RAYWHITE);
							 | 
						|
								
							 | 
						|
								            DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
							 | 
						|
								
							 | 
						|
								            DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
							 | 
						|
								            DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
							 | 
						|
								
							 | 
						|
								        EndDrawing();
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // De-Initialization
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								    CloseAudioDevice();     // Close audio device (music streaming is automatically stopped)
							 | 
						|
								
							 | 
						|
								    CloseWindow();          // Close window and OpenGL context
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								    return 0;
							 | 
						|
								}
							 |